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6891551: Font rasterisation uses more heap than needed for some strikes
Reviewed-by: jgodinez
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a5689daad8
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@ -60,8 +60,8 @@ public class FileFontStrike extends PhysicalStrike {
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private volatile int glyphCacheFormat = UNINITIALISED;
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/* segmented arrays are blocks of 256 */
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private static final int SEGSHIFT = 8;
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/* segmented arrays are blocks of 32 */
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private static final int SEGSHIFT = 5;
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private static final int SEGSIZE = 1 << SEGSHIFT;
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private boolean segmentedCache;
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@ -171,7 +171,7 @@ public class FileFontStrike extends PhysicalStrike {
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mapper = fileFont.getMapper();
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int numGlyphs = mapper.getNumGlyphs();
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/* Always segment for fonts with > 2K glyphs, but also for smaller
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/* Always segment for fonts with > 256 glyphs, but also for smaller
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* fonts with non-typical sizes and transforms.
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* Segmenting for all non-typical pt sizes helps to minimise memory
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* usage when very many distinct strikes are created.
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