8266520: Revert to OpenGL as the default 2D rendering pipeline for macOS

Reviewed-by: azvegint, trebari, kcr, prr
This commit is contained in:
Ajit Ghaisas 2021-05-17 16:32:51 +00:00
parent 3c010a7c7e
commit 79b39445f6

View File

@ -90,16 +90,13 @@ public class MacOSFlags {
PropertyState metalState = getBooleanProp("sun.java2d.metal", PropertyState.UNSPECIFIED);
// Handle invalid combinations to use the default rendering pipeline
// Current default rendering pipeline is Metal
// (The default can be changed to OpenGL in future just by toggling two states in this if condition block)
// ---------------------------------------------------------------------
// TODO : Revert default rendering pipeline to OpenGL
// ---------------------------------------------------------------------
// Current default rendering pipeline is OpenGL
// (The default can be changed to Metal in future just by toggling two states in this if condition block)
if ((oglState == PropertyState.UNSPECIFIED && metalState == PropertyState.UNSPECIFIED) ||
(oglState == PropertyState.DISABLED && metalState == PropertyState.DISABLED) ||
(oglState == PropertyState.ENABLED && metalState == PropertyState.ENABLED)) {
metalState = PropertyState.ENABLED; // Enable default pipeline
oglState = PropertyState.DISABLED; // Disable non-default pipeline
oglState = PropertyState.ENABLED; // Enable default pipeline
metalState = PropertyState.DISABLED; // Disable non-default pipeline
}
if (metalState == PropertyState.UNSPECIFIED) {