8081682: AbstractWorkGang::_terminate is never used

Reviewed-by: kbarrett, pliden, brutisso
This commit is contained in:
Stefan Karlsson 2015-06-03 11:46:07 +02:00
parent 3ab615bd2c
commit 93fdb4e5ad
4 changed files with 10 additions and 70 deletions

View File

@ -43,7 +43,7 @@ GangWorker* YieldingFlexibleWorkGang::allocate_worker(uint which) {
}
// Run a task; returns when the task is done, or the workers yield,
// or the task is aborted, or the work gang is terminated via stop().
// or the task is aborted.
// A task that has been yielded can be continued via this interface
// by using the same task repeatedly as the argument to the call.
// It is expected that the YieldingFlexibleGangTask carries the appropriate
@ -297,16 +297,9 @@ void YieldingFlexibleGangWorker::loop() {
WorkData data;
int id;
while (true) {
// Check if there is work to do or if we have been asked
// to terminate
// Check if there is work to do.
gang()->internal_worker_poll(&data);
if (data.terminate()) {
// We have been asked to terminate.
assert(gang()->task() == NULL, "No task binding");
// set_status(TERMINATED);
return;
} else if (data.task() != NULL &&
data.sequence_number() != previous_sequence_number) {
if (data.task() != NULL && data.sequence_number() != previous_sequence_number) {
// There is work to be done.
// First check if we need to become active or if there
// are already the requisite number of workers

View File

@ -176,7 +176,7 @@ public:
GangWorker* allocate_worker(uint which);
// Run a task; returns when the task is done, or the workers yield,
// or the task is aborted, or the work gang is terminated via stop().
// or the task is aborted.
// A task that has been yielded can be continued via this same interface
// by using the same task repeatedly as the argument to the call.
// It is expected that the YieldingFlexibleGangTask carries the appropriate

View File

@ -47,7 +47,6 @@ AbstractWorkGang::AbstractWorkGang(const char* name,
/* allow_vm_block */ are_GC_task_threads,
Monitor::_safepoint_check_sometimes);
assert(monitor() != NULL, "Failed to allocate monitor");
_terminate = false;
_task = NULL;
_sequence_number = 0;
_started_workers = 0;
@ -106,18 +105,6 @@ bool WorkGang::initialize_workers() {
return true;
}
AbstractWorkGang::~AbstractWorkGang() {
if (TraceWorkGang) {
tty->print_cr("Destructing work gang %s", name());
}
stop(); // stop all the workers
for (uint worker = 0; worker < total_workers(); worker += 1) {
delete gang_worker(worker);
}
delete gang_workers();
delete monitor();
}
GangWorker* AbstractWorkGang::gang_worker(uint i) const {
// Array index bounds checking.
GangWorker* result = NULL;
@ -175,28 +162,9 @@ void FlexibleWorkGang::run_task(AbstractGangTask* task) {
WorkGang::run_task(task, (uint) active_workers());
}
void AbstractWorkGang::stop() {
// Tell all workers to terminate, then wait for them to become inactive.
MutexLockerEx ml(monitor(), Mutex::_no_safepoint_check_flag);
if (TraceWorkGang) {
tty->print_cr("Stopping work gang %s task %s", name(), task()->name());
}
_task = NULL;
_terminate = true;
monitor()->notify_all();
while (finished_workers() < active_workers()) {
if (TraceWorkGang) {
tty->print_cr("Waiting in work gang %s: %u/%u finished",
name(), finished_workers(), active_workers());
}
monitor()->wait(/* no_safepoint_check */ true);
}
}
void AbstractWorkGang::internal_worker_poll(WorkData* data) const {
assert(monitor()->owned_by_self(), "worker_poll is an internal method");
assert(data != NULL, "worker data is null");
data->set_terminate(terminate());
data->set_task(task());
data->set_sequence_number(sequence_number());
}
@ -259,7 +227,7 @@ void GangWorker::initialize() {
void GangWorker::loop() {
int previous_sequence_number = 0;
Monitor* gang_monitor = gang()->monitor();
for ( ; /* !terminate() */; ) {
for ( ; ; ) {
WorkData data;
int part; // Initialized below.
{
@ -272,8 +240,6 @@ void GangWorker::loop() {
if (TraceWorkGang) {
tty->print("Polled outside for work in gang %s worker %u",
gang()->name(), id());
tty->print(" terminate: %s",
data.terminate() ? "true" : "false");
tty->print(" sequence: %d (prev: %d)",
data.sequence_number(), previous_sequence_number);
if (data.task() != NULL) {
@ -283,13 +249,7 @@ void GangWorker::loop() {
}
tty->cr();
}
for ( ; /* break or return */; ) {
// Terminate if requested.
if (data.terminate()) {
gang()->internal_note_finish();
gang_monitor->notify_all();
return;
}
for ( ; /* break */; ) {
// Check for new work.
if ((data.task() != NULL) &&
(data.sequence_number() != previous_sequence_number)) {
@ -306,8 +266,6 @@ void GangWorker::loop() {
if (TraceWorkGang) {
tty->print("Polled inside for work in gang %s worker %u",
gang()->name(), id());
tty->print(" terminate: %s",
data.terminate() ? "true" : "false");
tty->print(" sequence: %d (prev: %d)",
data.sequence_number(), previous_sequence_number);
if (data.task() != NULL) {

View File

@ -103,16 +103,15 @@ class AbstractGangTaskWOopQueues : public AbstractGangTask {
// An abstract class representing a gang of workers.
// You subclass this to supply an implementation of run_task().
class AbstractWorkGang: public CHeapObj<mtInternal> {
// Here's the public interface to this class.
protected:
// Work gangs are never deleted, so no need to cleanup.
~AbstractWorkGang() { ShouldNotReachHere(); }
public:
// Constructor and destructor.
// Constructor.
AbstractWorkGang(const char* name, bool are_GC_task_threads,
bool are_ConcurrentGC_threads);
~AbstractWorkGang();
// Run a task, returns when the task is done (or terminated).
virtual void run_task(AbstractGangTask* task) = 0;
// Stop and terminate all workers.
virtual void stop();
// Return true if more workers should be applied to the task.
virtual bool needs_more_workers() const { return true; }
public:
@ -129,8 +128,6 @@ protected:
Monitor* _monitor;
// The count of the number of workers in the gang.
uint _total_workers;
// Whether the workers should terminate.
bool _terminate;
// The array of worker threads for this gang.
// This is only needed for cleaning up.
GangWorker** _gang_workers;
@ -153,9 +150,6 @@ public:
virtual uint active_workers() const {
return _total_workers;
}
bool terminate() const {
return _terminate;
}
GangWorker** gang_workers() const {
return _gang_workers;
}
@ -205,21 +199,16 @@ protected:
class WorkData: public StackObj {
// This would be a struct, but I want accessor methods.
private:
bool _terminate;
AbstractGangTask* _task;
int _sequence_number;
public:
// Constructor and destructor
WorkData() {
_terminate = false;
_task = NULL;
_sequence_number = 0;
}
~WorkData() {
}
// Accessors and modifiers
bool terminate() const { return _terminate; }
void set_terminate(bool value) { _terminate = value; }
AbstractGangTask* task() const { return _task; }
void set_task(AbstractGangTask* value) { _task = value; }
int sequence_number() const { return _sequence_number; }