8328225: Convert ImageDecoratedDnD.html applet test to main

Reviewed-by: dnguyen, aivanov
This commit is contained in:
Harshitha Onkar 2024-03-20 18:08:04 +00:00
parent 4e83f4cfc7
commit a112fc8bac
2 changed files with 65 additions and 198 deletions

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@ -1,43 +0,0 @@
<!--
Copyright (c) 2009, 2013, Oracle and/or its affiliates. All rights reserved.
DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
This code is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 only, as
published by the Free Software Foundation.
This code is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
version 2 for more details (a copy is included in the LICENSE file that
accompanied this code).
You should have received a copy of the GNU General Public License version
2 along with this work; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
or visit www.oracle.com if you need additional information or have any
questions.
-->
<html>
<!--
@test %W% %E%
@bug 4874070
@summary Tests basic DnD functionality
@author Your Name: Alexey Utkin area=dnd
@run applet/manual=yesno ImageDecoratedDnD.html
-->
<head>
<title> ImageDecoratedDnD </title>
</head>
<body>
<h1>ImageDecoratedDnD<br>Bug ID: 4874070</h1>
<p> See the dialog box (usually in upper left corner) for instructions</p>
<APPLET CODE="ImageDecoratedDnD.class" WIDTH=200 HEIGHT=200></APPLET>
</body>
</html>

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/*
* Copyright (c) 2009, 2013, Oracle and/or its affiliates. All rights reserved.
* Copyright (c) 2009, 2024, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
@ -21,177 +21,87 @@
* questions.
*/
/*
test %W% %E%
@bug 4874070
@summary Tests basic DnD functionality
@author Your Name: Alexey Utkin area=dnd
@run applet/manual=yesno ImageDecoratedDnD.html
*/
import java.applet.Applet;
import java.awt.*;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Frame;
import java.awt.Panel;
import java.awt.dnd.DragSource;
/*
* @test
* @bug 4874070
* @summary Tests CTRL + DnD functionality
* @library /java/awt/regtesthelpers
* @build PassFailJFrame
* @run main/manual ImageDecoratedDnD
*/
public class ImageDecoratedDnD {
private static final String INSTRUCTIONS = """
When test runs a Frame which contains a yellow button labeled
"Drag ME!" and a RED Panel will appear.
public class ImageDecoratedDnD extends Applet {
//Declare things used in the test, like buttons and labels here
1. Click on the button and drag it to the red panel while holding
the "CTRL" key on the keyboard.
public void init() {
//Create instructions for the user here, as well as set up
// the environment -- set the layout manager, add buttons,
// etc.
this.setLayout(new BorderLayout());
2. When the mouse enters the red panel during the drag, the panel
should turn yellow.
String[] instructions =
{
"A Frame, which contains a yellow button labeled \"Drag ME!\" and ",
"a red panel, will appear below. ",
"1. Click on the button and drag to the red panel. ",
"2. When the mouse enters the red panel during the drag, the panel ",
"should turn yellow. On the systems that supports pictured drag, ",
"the image under the drag-cursor should appear (ancor is shifted ",
"from top-left corner of the picture inside the picture to 10pt in both dimensions ). ",
"In WIN32 systems the image under cursor would be visible ONLY over ",
"the drop targets with activated extended OLE D\'n\'D support (that are ",
"the desktop and IE ).",
"3. Release the mouse button.",
"The panel should turn red again and a yellow button labeled ",
"\"Drag ME!\" should appear inside the panel. You should be able ",
"to repeat this operation multiple times."
};
Sysout.createDialogWithInstructions(instructions);
On systems that supports pictured drag, the image under the
drag-cursor should appear.
"Image under drag-cursor" is a translucent blue rectangle + red
circle and includes an anchor that is shifted from top-left
corner of the picture to inside the picture to 10pt
in both dimensions.
}//End init()
On Windows, the image under the cursor would be visible ONLY over
drop targets with activated extended D'n'D support.
It means the image may not be displayed when dragging over some
windows, this is not an error.
The image should be displayed when dragging over the red/yellow panel.
public void start() {
Frame f = new Frame("Use keyboard for DnD change");
3. Release the mouse button.
The panel should turn red again and a yellow button labeled
"Drag ME!" should appear inside the panel. You should be able
to repeat this operation multiple times.
If above is true press PASS, else press FAIL.
""";
public static void main(String[] args) throws Exception {
PassFailJFrame.builder()
.title("Test Instructions")
.instructions(INSTRUCTIONS)
.rows((int) INSTRUCTIONS.lines().count() + 2)
.columns(38)
.testUI(ImageDecoratedDnD::createUI)
.build()
.awaitAndCheck();
}
public static Frame createUI() {
Frame frame = new Frame("Ctrl + Drag - Image DnD test");
Panel mainPanel;
Component dragSource, dropTarget;
f.setBounds(0, 400, 200, 200);
f.setLayout(new BorderLayout());
frame.setSize(400, 400);
frame.setLayout(new BorderLayout());
mainPanel = new Panel();
mainPanel.setLayout(new BorderLayout());
mainPanel.setBackground(Color.blue);
mainPanel.setBackground(Color.BLUE);
dropTarget = new DnDTarget(Color.red, Color.yellow);
dragSource = new DnDSource("Drag ME! (" + (DragSource.isDragImageSupported()?"with ":"without") + " image)" );
dropTarget = new DnDTarget(Color.RED, Color.YELLOW);
dragSource = new DnDSource("Drag ME! ("
+ (DragSource.isDragImageSupported() ? "with " : "without") + " image)");
mainPanel.add(dragSource, "North");
mainPanel.add(dropTarget, "Center");
f.add(mainPanel, BorderLayout.CENTER);
f.setVisible(true);
}// start()
}// class DnDAcceptanceTest
/**
* *************************************************
* Standard Test Machinery
* DO NOT modify anything below -- it's a standard
* chunk of code whose purpose is to make user
* interaction uniform, and thereby make it simpler
* to read and understand someone else's test.
* **************************************************
*/
class Sysout {
private static TestDialog dialog;
public static void createDialogWithInstructions(String[] instructions) {
dialog = new TestDialog(new Frame(), "Instructions");
dialog.printInstructions(instructions);
dialog.show();
println("Any messages for the tester will display here.");
frame.add(mainPanel, BorderLayout.CENTER);
frame.setAlwaysOnTop(true);
return frame;
}
public static void createDialog() {
dialog = new TestDialog(new Frame(), "Instructions");
String[] defInstr = {"Instructions will appear here. ", ""};
dialog.printInstructions(defInstr);
dialog.show();
println("Any messages for the tester will display here.");
}
public static void printInstructions(String[] instructions) {
dialog.printInstructions(instructions);
}
public static void println(String messageIn) {
dialog.displayMessage(messageIn);
}
}// Sysout class
class TestDialog extends Dialog {
TextArea instructionsText;
TextArea messageText;
int maxStringLength = 80;
//DO NOT call this directly, go through Sysout
public TestDialog(Frame frame, String name) {
super(frame, name);
int scrollBoth = TextArea.SCROLLBARS_BOTH;
instructionsText = new TextArea("", 15, maxStringLength, scrollBoth);
add("North", instructionsText);
messageText = new TextArea("", 5, maxStringLength, scrollBoth);
add("South", messageText);
pack();
show();
}// TestDialog()
//DO NOT call this directly, go through Sysout
public void printInstructions(String[] instructions) {
//Clear out any current instructions
instructionsText.setText("");
//Go down array of instruction strings
String printStr, remainingStr;
for (int i = 0; i < instructions.length; i++) {
//chop up each into pieces maxSringLength long
remainingStr = instructions[i];
while (remainingStr.length() > 0) {
//if longer than max then chop off first max chars to print
if (remainingStr.length() >= maxStringLength) {
//Try to chop on a word boundary
int posOfSpace = remainingStr.
lastIndexOf(' ', maxStringLength - 1);
if (posOfSpace <= 0) posOfSpace = maxStringLength - 1;
printStr = remainingStr.substring(0, posOfSpace + 1);
remainingStr = remainingStr.substring(posOfSpace + 1);
}
//else just print
else {
printStr = remainingStr;
remainingStr = "";
}
instructionsText.append(printStr + "\n");
}// while
}// for
}//printInstructions()
//DO NOT call this directly, go through Sysout
public void displayMessage(String messageIn) {
messageText.append(messageIn + "\n");
}
}// TestDialog class
}