/* * Copyright (c) 1997, 2025, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ #include "classfile/javaClasses.hpp" #include "classfile/symbolTable.hpp" #include "classfile/vmSymbols.hpp" #include "gc/shared/collectedHeap.inline.hpp" #include "memory/oopFactory.hpp" #include "memory/resourceArea.hpp" #include "memory/universe.hpp" #include "oops/instanceKlass.hpp" #include "oops/instanceOop.hpp" #include "oops/objArrayKlass.hpp" #include "oops/objArrayOop.hpp" #include "oops/oop.inline.hpp" #include "oops/typeArrayKlass.hpp" #include "oops/typeArrayOop.inline.hpp" #include "runtime/handles.inline.hpp" #include "utilities/utf8.hpp" typeArrayOop oopFactory::new_boolArray(int length, TRAPS) { return Universe::boolArrayKlass()->allocate(length, THREAD); } typeArrayOop oopFactory::new_charArray(int length, TRAPS) { return Universe::charArrayKlass()->allocate(length, THREAD); } typeArrayOop oopFactory::new_floatArray(int length, TRAPS) { return Universe::floatArrayKlass()->allocate(length, THREAD); } typeArrayOop oopFactory::new_doubleArray(int length, TRAPS) { return Universe::doubleArrayKlass()->allocate(length, THREAD); } typeArrayOop oopFactory::new_byteArray(int length, TRAPS) { return Universe::byteArrayKlass()->allocate(length, THREAD); } typeArrayOop oopFactory::new_shortArray(int length, TRAPS) { return Universe::shortArrayKlass()->allocate(length, THREAD); } typeArrayOop oopFactory::new_intArray(int length, TRAPS) { return Universe::intArrayKlass()->allocate(length, THREAD); } typeArrayOop oopFactory::new_longArray(int length, TRAPS) { return Universe::longArrayKlass()->allocate(length, THREAD); } // create java.lang.Object[] objArrayOop oopFactory::new_objectArray(int length, TRAPS) { assert(Universe::objectArrayKlass() != nullptr, "Too early?"); return Universe::objectArrayKlass()->allocate(length, THREAD); } typeArrayOop oopFactory::new_charArray(const char* utf8_str, TRAPS) { int length = utf8_str == nullptr ? 0 : UTF8::unicode_length(utf8_str); typeArrayOop result = new_charArray(length, CHECK_NULL); if (length > 0) { UTF8::convert_to_unicode(utf8_str, result->char_at_addr(0), length); } return result; } typeArrayOop oopFactory::new_typeArray(BasicType type, int length, TRAPS) { TypeArrayKlass* klass = Universe::typeArrayKlass(type); return klass->allocate(length, THREAD); } // Create a Java array that points to Symbol. // As far as Java code is concerned, a Symbol array is either an array of // int or long depending on pointer size. Only stack trace elements in Throwable use // this. They cast Symbol* into this type. typeArrayOop oopFactory::new_symbolArray(int length, TRAPS) { BasicType type = LP64_ONLY(T_LONG) NOT_LP64(T_INT); return new_typeArray(type, length, THREAD); } typeArrayOop oopFactory::new_typeArray_nozero(BasicType type, int length, TRAPS) { TypeArrayKlass* klass = Universe::typeArrayKlass(type); return klass->allocate_common(length, false, THREAD); } objArrayOop oopFactory::new_objArray(Klass* klass, int length, TRAPS) { assert(klass->is_klass(), "must be instance class"); if (klass->is_array_klass()) { return ArrayKlass::cast(klass)->allocate_arrayArray(1, length, THREAD); } else { return InstanceKlass::cast(klass)->allocate_objArray(1, length, THREAD); } } objArrayHandle oopFactory::new_objArray_handle(Klass* klass, int length, TRAPS) { objArrayOop obj = new_objArray(klass, length, CHECK_(objArrayHandle())); return objArrayHandle(THREAD, obj); }