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889 lines
33 KiB
C
889 lines
33 KiB
C
/*
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* Copyright (c) 2000, 2012, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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#include "jlong.h"
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#include "math.h"
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#include "string.h"
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#include "stdlib.h"
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#include "sunfontids.h"
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#include "fontscalerdefs.h"
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#include "glyphblitting.h"
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#include "GraphicsPrimitiveMgr.h"
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#include "sun_java2d_loops_DrawGlyphList.h"
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#include "sun_java2d_loops_DrawGlyphListAA.h"
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/*
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* Need to account for the rare case when (eg) repainting damaged
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* areas results in the drawing location being negative, in which
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* case (int) rounding always goes towards zero. We need to always
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* round down instead, so that we paint at the correct position.
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* We only call "floor" when value is < 0 (ie rarely).
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* Storing the result of (eg) (x+ginfo->topLeftX) benchmarks is more
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* expensive than repeating the calculation as we do here.
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* "floor" shows up as a significant cost in app-level microbenchmarks.
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* This macro avoids calling it on positive values, instead using an
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* (int) cast.
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*/
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#define FLOOR_ASSIGN(l, r)\
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if ((r)<0) (l) = ((int)floor(r)); else (l) = ((int)(r))
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GlyphBlitVector* setupBlitVector(JNIEnv *env, jobject glyphlist) {
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int g;
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size_t bytesNeeded;
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jlong *imagePtrs;
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jfloat* positions = NULL;
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GlyphInfo *ginfo;
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GlyphBlitVector *gbv;
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jfloat x = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListX);
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jfloat y = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListY);
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jint len = (*env)->GetIntField(env, glyphlist, sunFontIDs.glyphListLen);
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jlongArray glyphImages = (jlongArray)
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(*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphImages);
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jfloatArray glyphPositions =
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(*env)->GetBooleanField(env, glyphlist, sunFontIDs.glyphListUsePos)
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? (jfloatArray)
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(*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphListPos)
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: NULL;
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bytesNeeded = sizeof(GlyphBlitVector)+sizeof(ImageRef)*len;
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gbv = (GlyphBlitVector*)malloc(bytesNeeded);
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if (gbv == NULL) {
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return NULL;
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}
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gbv->numGlyphs = len;
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gbv->glyphs = (ImageRef*)((unsigned char*)gbv+sizeof(GlyphBlitVector));
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imagePtrs = (*env)->GetPrimitiveArrayCritical(env, glyphImages, NULL);
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if (imagePtrs == NULL) {
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free(gbv);
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return (GlyphBlitVector*)NULL;
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}
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/* Add 0.5 to x and y and then use floor (or an equivalent operation)
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* to round down the glyph positions to integral pixel positions.
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*/
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x += 0.5f;
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y += 0.5f;
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if (glyphPositions) {
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int n = -1;
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positions =
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(*env)->GetPrimitiveArrayCritical(env, glyphPositions, NULL);
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if (positions == NULL) {
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(*env)->ReleasePrimitiveArrayCritical(env, glyphImages,
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imagePtrs, JNI_ABORT);
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free(gbv);
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return (GlyphBlitVector*)NULL;
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}
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for (g=0; g<len; g++) {
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jfloat px = x + positions[++n];
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jfloat py = y + positions[++n];
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ginfo = (GlyphInfo*)((uintptr_t)imagePtrs[g]);
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gbv->glyphs[g].glyphInfo = ginfo;
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gbv->glyphs[g].pixels = ginfo->image;
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gbv->glyphs[g].width = ginfo->width;
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gbv->glyphs[g].rowBytes = ginfo->rowBytes;
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gbv->glyphs[g].height = ginfo->height;
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FLOOR_ASSIGN(gbv->glyphs[g].x, px + ginfo->topLeftX);
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FLOOR_ASSIGN(gbv->glyphs[g].y, py + ginfo->topLeftY);
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}
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(*env)->ReleasePrimitiveArrayCritical(env,glyphPositions,
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positions, JNI_ABORT);
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} else {
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for (g=0; g<len; g++) {
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ginfo = (GlyphInfo*)((uintptr_t)imagePtrs[g]);
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gbv->glyphs[g].glyphInfo = ginfo;
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gbv->glyphs[g].pixels = ginfo->image;
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gbv->glyphs[g].width = ginfo->width;
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gbv->glyphs[g].rowBytes = ginfo->rowBytes;
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gbv->glyphs[g].height = ginfo->height;
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FLOOR_ASSIGN(gbv->glyphs[g].x, x + ginfo->topLeftX);
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FLOOR_ASSIGN(gbv->glyphs[g].y, y + ginfo->topLeftY);
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/* copy image data into this array at x/y locations */
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x += ginfo->advanceX;
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y += ginfo->advanceY;
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}
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}
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(*env)->ReleasePrimitiveArrayCritical(env, glyphImages, imagePtrs,
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JNI_ABORT);
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return gbv;
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}
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jint RefineBounds(GlyphBlitVector *gbv, SurfaceDataBounds *bounds) {
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int index;
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jint dx1, dy1, dx2, dy2;
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ImageRef glyphImage;
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int num = gbv->numGlyphs;
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SurfaceDataBounds glyphs;
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glyphs.x1 = glyphs.y1 = 0x7fffffff;
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glyphs.x2 = glyphs.y2 = 0x80000000;
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for (index = 0; index < num; index++) {
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glyphImage = gbv->glyphs[index];
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dx1 = (jint) glyphImage.x;
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dy1 = (jint) glyphImage.y;
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dx2 = dx1 + glyphImage.width;
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dy2 = dy1 + glyphImage.height;
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if (glyphs.x1 > dx1) glyphs.x1 = dx1;
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if (glyphs.y1 > dy1) glyphs.y1 = dy1;
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if (glyphs.x2 < dx2) glyphs.x2 = dx2;
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if (glyphs.y2 < dy2) glyphs.y2 = dy2;
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}
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SurfaceData_IntersectBounds(bounds, &glyphs);
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return (bounds->x1 < bounds->x2 && bounds->y1 < bounds->y2);
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}
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/* since the AA and non-AA loop functions share a common method
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* signature, can call both through this common function since
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* there's no difference except for the inner loop.
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* This could be a macro but there's enough of those already.
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*/
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static void drawGlyphList(JNIEnv *env, jobject self,
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jobject sg2d, jobject sData,
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GlyphBlitVector *gbv, jint pixel, jint color,
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NativePrimitive *pPrim, DrawGlyphListFunc *func) {
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SurfaceDataOps *sdOps;
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SurfaceDataRasInfo rasInfo;
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CompositeInfo compInfo;
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int clipLeft, clipRight, clipTop, clipBottom;
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int ret;
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sdOps = SurfaceData_GetOps(env, sData);
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if (sdOps == 0) {
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return;
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}
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if (pPrim->pCompType->getCompInfo != NULL) {
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GrPrim_Sg2dGetCompInfo(env, sg2d, pPrim, &compInfo);
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}
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GrPrim_Sg2dGetClip(env, sg2d, &rasInfo.bounds);
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if (rasInfo.bounds.y2 <= rasInfo.bounds.y1 ||
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rasInfo.bounds.x2 <= rasInfo.bounds.x1)
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{
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return;
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}
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ret = sdOps->Lock(env, sdOps, &rasInfo, pPrim->dstflags);
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if (ret != SD_SUCCESS) {
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if (ret == SD_SLOWLOCK) {
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if (!RefineBounds(gbv, &rasInfo.bounds)) {
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SurfaceData_InvokeUnlock(env, sdOps, &rasInfo);
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return;
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}
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} else {
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return;
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}
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}
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sdOps->GetRasInfo(env, sdOps, &rasInfo);
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if (!rasInfo.rasBase) {
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SurfaceData_InvokeUnlock(env, sdOps, &rasInfo);
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return;
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}
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clipLeft = rasInfo.bounds.x1;
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clipRight = rasInfo.bounds.x2;
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clipTop = rasInfo.bounds.y1;
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clipBottom = rasInfo.bounds.y2;
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if (clipRight > clipLeft && clipBottom > clipTop) {
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(*func)(&rasInfo,
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gbv->glyphs, gbv->numGlyphs,
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pixel, color,
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clipLeft, clipTop,
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clipRight, clipBottom,
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pPrim, &compInfo);
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SurfaceData_InvokeRelease(env, sdOps, &rasInfo);
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}
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SurfaceData_InvokeUnlock(env, sdOps, &rasInfo);
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}
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static unsigned char* getLCDGammaLUT(int gamma);
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static unsigned char* getInvLCDGammaLUT(int gamma);
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static void drawGlyphListLCD(JNIEnv *env, jobject self,
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jobject sg2d, jobject sData,
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GlyphBlitVector *gbv, jint pixel, jint color,
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jboolean rgbOrder, int contrast,
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NativePrimitive *pPrim,
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DrawGlyphListLCDFunc *func) {
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SurfaceDataOps *sdOps;
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SurfaceDataRasInfo rasInfo;
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CompositeInfo compInfo;
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int clipLeft, clipRight, clipTop, clipBottom;
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int ret;
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sdOps = SurfaceData_GetOps(env, sData);
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if (sdOps == 0) {
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return;
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}
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if (pPrim->pCompType->getCompInfo != NULL) {
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GrPrim_Sg2dGetCompInfo(env, sg2d, pPrim, &compInfo);
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}
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GrPrim_Sg2dGetClip(env, sg2d, &rasInfo.bounds);
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if (rasInfo.bounds.y2 <= rasInfo.bounds.y1 ||
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rasInfo.bounds.x2 <= rasInfo.bounds.x1)
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{
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return;
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}
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ret = sdOps->Lock(env, sdOps, &rasInfo, pPrim->dstflags);
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if (ret != SD_SUCCESS) {
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if (ret == SD_SLOWLOCK) {
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if (!RefineBounds(gbv, &rasInfo.bounds)) {
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SurfaceData_InvokeUnlock(env, sdOps, &rasInfo);
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return;
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}
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} else {
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return;
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}
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}
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sdOps->GetRasInfo(env, sdOps, &rasInfo);
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if (!rasInfo.rasBase) {
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SurfaceData_InvokeUnlock(env, sdOps, &rasInfo);
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return;
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}
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clipLeft = rasInfo.bounds.x1;
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clipRight = rasInfo.bounds.x2;
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clipTop = rasInfo.bounds.y1;
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clipBottom = rasInfo.bounds.y2;
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if (clipRight > clipLeft && clipBottom > clipTop) {
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(*func)(&rasInfo,
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gbv->glyphs, gbv->numGlyphs,
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pixel, color,
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clipLeft, clipTop,
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clipRight, clipBottom, (jint)rgbOrder,
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getLCDGammaLUT(contrast), getInvLCDGammaLUT(contrast),
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pPrim, &compInfo);
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SurfaceData_InvokeRelease(env, sdOps, &rasInfo);
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}
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SurfaceData_InvokeUnlock(env, sdOps, &rasInfo);
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}
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/*
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* Class: sun_java2d_loops_DrawGlyphList
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* Method: DrawGlyphList
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* Signature: (Lsun/java2d/SunGraphics2D;Lsun/java2d/SurfaceData;Lsun/java2d/font/GlyphList;J)V
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*/
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JNIEXPORT void JNICALL
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Java_sun_java2d_loops_DrawGlyphList_DrawGlyphList
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(JNIEnv *env, jobject self,
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jobject sg2d, jobject sData, jobject glyphlist) {
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jint pixel, color;
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GlyphBlitVector* gbv;
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NativePrimitive *pPrim;
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if ((pPrim = GetNativePrim(env, self)) == NULL) {
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return;
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}
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if ((gbv = setupBlitVector(env, glyphlist)) == NULL) {
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return;
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}
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pixel = GrPrim_Sg2dGetPixel(env, sg2d);
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color = GrPrim_Sg2dGetEaRGB(env, sg2d);
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drawGlyphList(env, self, sg2d, sData, gbv, pixel, color,
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pPrim, pPrim->funcs.drawglyphlist);
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free(gbv);
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}
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/*
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* Class: sun_java2d_loops_DrawGlyphListAA
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* Method: DrawGlyphListAA
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* Signature: (Lsun/java2d/SunGraphics2D;Lsun/java2d/SurfaceData;Lsun/java2d/font/GlyphList;J)V
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*/
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JNIEXPORT void JNICALL
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Java_sun_java2d_loops_DrawGlyphListAA_DrawGlyphListAA
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(JNIEnv *env, jobject self,
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jobject sg2d, jobject sData, jobject glyphlist) {
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jint pixel, color;
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GlyphBlitVector* gbv;
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NativePrimitive *pPrim;
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if ((pPrim = GetNativePrim(env, self)) == NULL) {
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return;
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}
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if ((gbv = setupBlitVector(env, glyphlist)) == NULL) {
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return;
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}
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pixel = GrPrim_Sg2dGetPixel(env, sg2d);
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color = GrPrim_Sg2dGetEaRGB(env, sg2d);
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drawGlyphList(env, self, sg2d, sData, gbv, pixel, color,
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pPrim, pPrim->funcs.drawglyphlistaa);
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free(gbv);
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}
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/*
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* Class: sun_java2d_loops_DrawGlyphListLCD
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* Method: DrawGlyphListLCD
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* Signature: (Lsun/java2d/SunGraphics2D;Lsun/java2d/SurfaceData;Lsun/java2d/font/GlyphList;J)V
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*/
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JNIEXPORT void JNICALL
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Java_sun_java2d_loops_DrawGlyphListLCD_DrawGlyphListLCD
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(JNIEnv *env, jobject self,
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jobject sg2d, jobject sData, jobject glyphlist) {
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jint pixel, color, contrast;
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jboolean rgbOrder;
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GlyphBlitVector* gbv;
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NativePrimitive *pPrim;
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if ((pPrim = GetNativePrim(env, self)) == NULL) {
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return;
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}
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if ((gbv = setupLCDBlitVector(env, glyphlist)) == NULL) {
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return;
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}
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pixel = GrPrim_Sg2dGetPixel(env, sg2d);
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color = GrPrim_Sg2dGetEaRGB(env, sg2d);
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contrast = GrPrim_Sg2dGetLCDTextContrast(env, sg2d);
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rgbOrder = (*env)->GetBooleanField(env,glyphlist, sunFontIDs.lcdRGBOrder);
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drawGlyphListLCD(env, self, sg2d, sData, gbv, pixel, color,
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rgbOrder, contrast,
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pPrim, pPrim->funcs.drawglyphlistlcd);
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free(gbv);
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}
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/*
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* LCD text utilises a filter which spreads energy to adjacent subpixels.
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* So we add 3 bytes (one whole pixel) of padding at the start of every row
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* to hold energy from the very leftmost sub-pixel.
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* This is to the left of the intended glyph image position so LCD text also
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* adjusts the top-left X position of the padded image one pixel to the left
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* so a glyph image is drawn in the same place it would be if the padding
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* were not present.
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*
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* So in the glyph cache for LCD text the first two bytes of every row are
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* zero.
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* We make use of this to be able to adjust the rendering position of the
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* text when the client specifies a fractional metrics sub-pixel positioning
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* rendering hint.
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*
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* So the first 6 bytes in a cache row looks like :
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* 00 00 Ex G0 G1 G2
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*
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* where
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* 00 are the always zero bytes
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* Ex is extra energy spread from the glyph into the left padding pixel.
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* Gn are the RGB component bytes of the first pixel of the glyph image
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* For an RGB display G0 is the red component, etc.
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*
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* If a glyph is drawn at X=12 then the G0 G1 G2 pixel is placed at that
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* position : ie G0 is drawn in the first sub-pixel at X=12
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*
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* Draw at X=12,0
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* PIXEL POS 11 11 11 12 12 12 13 13 13
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* SUBPX POS 0 1 2 0 1 2 0 1 2
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* 00 00 Ex G0 G1 G2
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*
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* If a sub-pixel rounded glyph position is calculated as being X=12.33 -
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* ie 12 and one-third pixels, we want the result to look like this :
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* Draw at X=12,1
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* PIXEL POS 11 11 11 12 12 12 13 13 13
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* SUBPX POS 0 1 2 0 1 2 0 1 2
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* 00 00 Ex G0 G1 G2
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*
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* ie the G0 byte is moved one sub-pixel to the right.
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* To do this we need to make two adjustments :
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* - set X=X+1
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* - set start of scan row to start+2, ie index past the two zero bytes
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* ie we don't need the 00 00 bytes at all any more. Rendering start X
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* can skip over those.
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*
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* Lets look at the final case :
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* If a sub-pixel rounded glyph position is calculated as being X=12.67 -
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* ie 12 and two-third pixels, we want the result to look like this :
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* Draw at X=12,2
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* PIXEL POS 11 11 11 12 12 12 13 13 13
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* SUBPX POS 0 1 2 0 1 2 0 1 2
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* 00 00 Ex G0 G1 G2
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*
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* ie the G0 byte is moved two sub-pixels to the right, so that the image
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* starts at 12.67
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* To do this we need to make these two adjustments :
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* - set X=X+1
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* - set start of scan row to start+1, ie index past the first zero byte
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* In this case the second of the 00 bytes is used as a no-op on the first
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* red sub-pixel position.
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*
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* The final adjustment needed to make all this work is note that if
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* we moved the start of row one or two bytes in we will go one or two bytes
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* past the end of the row. So the glyph cache needs to have 2 bytes of
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* zero padding at the end of each row. This is the extra memory cost to
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* accommodate this algorithm.
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*
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* The resulting text is perhaps fractionally better in overall perception
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* than rounding to the whole pixel grid, as a few issues arise.
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*
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|
* * the improvement in inter-glyph spacing as well as being limited
|
|
* to 1/3 pixel resolution, is also limited because the glyphs were hinted
|
|
* so they fit to the whole pixel grid. It may be worthwhile to pursue
|
|
* disabling x-axis gridfitting.
|
|
*
|
|
* * an LCD display may have gaps between the pixels that are greater
|
|
* than the subpixels. Thus for thin stemmed fonts, if the shift causes
|
|
* the "heart" of a stem to span whole pixels it may appear more diffuse -
|
|
* less sharp. Eliminating hinting would probably not make this worse - in
|
|
* effect we have already doing that here. But it would improve the spacing.
|
|
*
|
|
* * perhaps contradicting the above point in some ways, more diffuse glyphs
|
|
* are better at reducing colour fringing, but what appears to be more
|
|
* colour fringing in this FM case is more likely attributable to a greater
|
|
* likelihood for glyphs to abutt. In integer metrics or even whole pixel
|
|
* rendered fractional metrics, there's typically more space between the
|
|
* glyphs. Perhaps disabling X-axis grid-fitting will help with that.
|
|
*/
|
|
GlyphBlitVector* setupLCDBlitVector(JNIEnv *env, jobject glyphlist) {
|
|
|
|
int g;
|
|
size_t bytesNeeded;
|
|
jlong *imagePtrs;
|
|
jfloat* positions = NULL;
|
|
GlyphInfo *ginfo;
|
|
GlyphBlitVector *gbv;
|
|
|
|
jfloat x = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListX);
|
|
jfloat y = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListY);
|
|
jint len = (*env)->GetIntField(env, glyphlist, sunFontIDs.glyphListLen);
|
|
jlongArray glyphImages = (jlongArray)
|
|
(*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphImages);
|
|
jfloatArray glyphPositions =
|
|
(*env)->GetBooleanField(env, glyphlist, sunFontIDs.glyphListUsePos)
|
|
? (jfloatArray)
|
|
(*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphListPos)
|
|
: NULL;
|
|
jboolean subPixPos =
|
|
(*env)->GetBooleanField(env,glyphlist, sunFontIDs.lcdSubPixPos);
|
|
|
|
bytesNeeded = sizeof(GlyphBlitVector)+sizeof(ImageRef)*len;
|
|
gbv = (GlyphBlitVector*)malloc(bytesNeeded);
|
|
if (gbv == NULL) {
|
|
return NULL;
|
|
}
|
|
gbv->numGlyphs = len;
|
|
gbv->glyphs = (ImageRef*)((unsigned char*)gbv+sizeof(GlyphBlitVector));
|
|
|
|
imagePtrs = (*env)->GetPrimitiveArrayCritical(env, glyphImages, NULL);
|
|
if (imagePtrs == NULL) {
|
|
free(gbv);
|
|
return (GlyphBlitVector*)NULL;
|
|
}
|
|
|
|
/* The position of the start of the text is adjusted up so
|
|
* that we can round it to an integral pixel position for a
|
|
* bitmap glyph or non-subpixel positioning, and round it to an
|
|
* integral subpixel position for that case, hence 0.5/3 = 0.166667
|
|
* Presently subPixPos means FM, and FM disables embedded bitmaps
|
|
* Therefore if subPixPos is true we should never get embedded bitmaps
|
|
* and the glyphlist will be homogenous. This test and the position
|
|
* adjustments will need to be per glyph once this case becomes
|
|
* heterogenous.
|
|
* Also set subPixPos=false if detect a B&W bitmap as we only
|
|
* need to test that on a per glyph basis once the list becomes
|
|
* heterogenous
|
|
*/
|
|
if (subPixPos && len > 0) {
|
|
ginfo = (GlyphInfo*)((uintptr_t)imagePtrs[0]);
|
|
if (ginfo == NULL) {
|
|
(*env)->ReleasePrimitiveArrayCritical(env, glyphImages,
|
|
imagePtrs, JNI_ABORT);
|
|
free(gbv);
|
|
return (GlyphBlitVector*)NULL;
|
|
}
|
|
/* rowBytes==width tests if its a B&W or LCD glyph */
|
|
if (ginfo->width == ginfo->rowBytes) {
|
|
subPixPos = JNI_FALSE;
|
|
}
|
|
}
|
|
if (subPixPos) {
|
|
x += 0.1666667f;
|
|
y += 0.1666667f;
|
|
} else {
|
|
x += 0.5f;
|
|
y += 0.5f;
|
|
}
|
|
|
|
if (glyphPositions) {
|
|
int n = -1;
|
|
|
|
positions =
|
|
(*env)->GetPrimitiveArrayCritical(env, glyphPositions, NULL);
|
|
if (positions == NULL) {
|
|
(*env)->ReleasePrimitiveArrayCritical(env, glyphImages,
|
|
imagePtrs, JNI_ABORT);
|
|
free(gbv);
|
|
return (GlyphBlitVector*)NULL;
|
|
}
|
|
|
|
for (g=0; g<len; g++) {
|
|
jfloat px, py;
|
|
|
|
ginfo = (GlyphInfo*)((uintptr_t)imagePtrs[g]);
|
|
if (ginfo == NULL) {
|
|
(*env)->ReleasePrimitiveArrayCritical(env, glyphImages,
|
|
imagePtrs, JNI_ABORT);
|
|
free(gbv);
|
|
return (GlyphBlitVector*)NULL;
|
|
}
|
|
gbv->glyphs[g].glyphInfo = ginfo;
|
|
gbv->glyphs[g].pixels = ginfo->image;
|
|
gbv->glyphs[g].width = ginfo->width;
|
|
gbv->glyphs[g].rowBytes = ginfo->rowBytes;
|
|
gbv->glyphs[g].height = ginfo->height;
|
|
|
|
px = x + positions[++n];
|
|
py = y + positions[++n];
|
|
|
|
/*
|
|
* Subpixel positioning may be requested for LCD text.
|
|
*
|
|
* Subpixel positioning can take place only in the direction in
|
|
* which the subpixels increase the resolution.
|
|
* So this is useful for the typical case of vertical stripes
|
|
* increasing the resolution in the direction of the glyph
|
|
* advances - ie typical horizontally laid out text.
|
|
* If the subpixel stripes are horizontal, subpixel positioning
|
|
* can take place only in the vertical direction, which isn't
|
|
* as useful - you would have to be drawing rotated text on
|
|
* a display which actually had that organisation. A pretty
|
|
* unlikely combination.
|
|
* So this is supported only for vertical stripes which
|
|
* increase the horizontal resolution.
|
|
* If in this case the client also rotates the text then there
|
|
* will still be some benefit for small rotations. For 90 degree
|
|
* rotation there's no horizontal advance and less benefit
|
|
* from the subpixel rendering too.
|
|
* The test for width==rowBytes detects the case where the glyph
|
|
* is a B&W image obtained from an embedded bitmap. In that
|
|
* case we cannot apply sub-pixel positioning so ignore it.
|
|
* This is handled on a per glyph basis.
|
|
*/
|
|
if (subPixPos) {
|
|
int frac;
|
|
float pos = px + ginfo->topLeftX;
|
|
FLOOR_ASSIGN(gbv->glyphs[g].x, pos);
|
|
/* Calculate the fractional pixel position - ie the subpixel
|
|
* position within the RGB/BGR triple. We are rounding to
|
|
* the nearest, even though we just do (int) since at the
|
|
* start of the loop the position was already adjusted by
|
|
* 0.5 (sub)pixels to get rounding.
|
|
* Thus the "fractional" position will be 0, 1 or 2.
|
|
* eg 0->0.32 is 0, 0.33->0.66 is 1, > 0.66->0.99 is 2.
|
|
* We can use an (int) cast here since the floor operation
|
|
* above guarantees us that the value is positive.
|
|
*/
|
|
frac = (int)((pos - gbv->glyphs[g].x)*3);
|
|
if (frac == 0) {
|
|
/* frac rounded down to zero, so this is equivalent
|
|
* to no sub-pixel positioning.
|
|
*/
|
|
gbv->glyphs[g].rowBytesOffset = 0;
|
|
} else {
|
|
/* In this case we need to adjust both the position at
|
|
* which the glyph will be positioned by one pixel to the
|
|
* left and adjust the position in the glyph image row
|
|
* from which to extract the data
|
|
* Every glyph image row has 2 bytes padding
|
|
* on the right to account for this.
|
|
*/
|
|
gbv->glyphs[g].rowBytesOffset = 3-frac;
|
|
gbv->glyphs[g].x += 1;
|
|
}
|
|
} else {
|
|
FLOOR_ASSIGN(gbv->glyphs[g].x, px + ginfo->topLeftX);
|
|
gbv->glyphs[g].rowBytesOffset = 0;
|
|
}
|
|
FLOOR_ASSIGN(gbv->glyphs[g].y, py + ginfo->topLeftY);
|
|
}
|
|
(*env)->ReleasePrimitiveArrayCritical(env,glyphPositions,
|
|
positions, JNI_ABORT);
|
|
} else {
|
|
for (g=0; g<len; g++) {
|
|
ginfo = (GlyphInfo*)((uintptr_t)imagePtrs[g]);
|
|
if (ginfo == NULL) {
|
|
(*env)->ReleasePrimitiveArrayCritical(env, glyphImages,
|
|
imagePtrs, JNI_ABORT);
|
|
free(gbv);
|
|
return (GlyphBlitVector*)NULL;
|
|
}
|
|
gbv->glyphs[g].glyphInfo = ginfo;
|
|
gbv->glyphs[g].pixels = ginfo->image;
|
|
gbv->glyphs[g].width = ginfo->width;
|
|
gbv->glyphs[g].rowBytes = ginfo->rowBytes;
|
|
gbv->glyphs[g].height = ginfo->height;
|
|
|
|
if (subPixPos) {
|
|
int frac;
|
|
float pos = x + ginfo->topLeftX;
|
|
FLOOR_ASSIGN(gbv->glyphs[g].x, pos);
|
|
frac = (int)((pos - gbv->glyphs[g].x)*3);
|
|
if (frac == 0) {
|
|
gbv->glyphs[g].rowBytesOffset = 0;
|
|
} else {
|
|
gbv->glyphs[g].rowBytesOffset = 3-frac;
|
|
gbv->glyphs[g].x += 1;
|
|
}
|
|
} else {
|
|
FLOOR_ASSIGN(gbv->glyphs[g].x, x + ginfo->topLeftX);
|
|
gbv->glyphs[g].rowBytesOffset = 0;
|
|
}
|
|
FLOOR_ASSIGN(gbv->glyphs[g].y, y + ginfo->topLeftY);
|
|
/* copy image data into this array at x/y locations */
|
|
x += ginfo->advanceX;
|
|
y += ginfo->advanceY;
|
|
}
|
|
}
|
|
|
|
(*env)->ReleasePrimitiveArrayCritical(env, glyphImages, imagePtrs,
|
|
JNI_ABORT);
|
|
return gbv;
|
|
}
|
|
|
|
/* LCD text needs to go through a gamma (contrast) adjustment.
|
|
* Gamma is constrained to the range 1.0->2.2 with a quantization of
|
|
* 0.01 (more than good enough). Representing as an integer with that
|
|
* precision yields a range 100->250 thus we need to store up to 151 LUTs
|
|
* and inverse LUTs.
|
|
* We allocate the actual LUTs on an as needed basis. Typically zero or
|
|
* one is what will be needed.
|
|
* Colour component values are in the range 0.0->1.0 represented as an integer
|
|
* in the range 0->255 (ie in a byte). It is assumed that even if we have 5
|
|
* bit colour components these are presented mapped on to 8 bit components.
|
|
* lcdGammaLUT references LUTs which convert linear colour components
|
|
* to a gamma adjusted space, and
|
|
* lcdInvGammaLUT references LUTs which convert gamma adjusted colour
|
|
* components to a linear space.
|
|
*/
|
|
#define MIN_GAMMA 100
|
|
#define MAX_GAMMA 250
|
|
#define LCDLUTCOUNT (MAX_GAMMA-MIN_GAMMA+1)
|
|
UInt8 *lcdGammaLUT[LCDLUTCOUNT];
|
|
UInt8 *lcdInvGammaLUT[LCDLUTCOUNT];
|
|
|
|
void initLUT(int gamma) {
|
|
int i,index;
|
|
double ig,g;
|
|
|
|
index = gamma-MIN_GAMMA;
|
|
|
|
lcdGammaLUT[index] = (UInt8*)malloc(256);
|
|
lcdInvGammaLUT[index] = (UInt8*)malloc(256);
|
|
if (gamma==100) {
|
|
for (i=0;i<256;i++) {
|
|
lcdGammaLUT[index][i] = (UInt8)i;
|
|
lcdInvGammaLUT[index][i] = (UInt8)i;
|
|
}
|
|
return;
|
|
}
|
|
|
|
ig = ((double)gamma)/100.0;
|
|
g = 1.0/ig;
|
|
lcdGammaLUT[index][0] = (UInt8)0;
|
|
lcdInvGammaLUT[index][0] = (UInt8)0;
|
|
lcdGammaLUT[index][255] = (UInt8)255;
|
|
lcdInvGammaLUT[index][255] = (UInt8)255;
|
|
for (i=1;i<255;i++) {
|
|
double val = ((double)i)/255.0;
|
|
double gval = pow(val, g);
|
|
double igval = pow(val, ig);
|
|
lcdGammaLUT[index][i] = (UInt8)(255*gval);
|
|
lcdInvGammaLUT[index][i] = (UInt8)(255*igval);
|
|
}
|
|
}
|
|
|
|
static unsigned char* getLCDGammaLUT(int gamma) {
|
|
int index;
|
|
|
|
if (gamma<MIN_GAMMA) {
|
|
gamma = MIN_GAMMA;
|
|
} else if (gamma>MAX_GAMMA) {
|
|
gamma = MAX_GAMMA;
|
|
}
|
|
index = gamma-MIN_GAMMA;
|
|
if (!lcdGammaLUT[index]) {
|
|
initLUT(gamma);
|
|
}
|
|
return (unsigned char*)lcdGammaLUT[index];
|
|
}
|
|
|
|
static unsigned char* getInvLCDGammaLUT(int gamma) {
|
|
int index;
|
|
|
|
if (gamma<MIN_GAMMA) {
|
|
gamma = MIN_GAMMA;
|
|
} else if (gamma>MAX_GAMMA) {
|
|
gamma = MAX_GAMMA;
|
|
}
|
|
index = gamma-MIN_GAMMA;
|
|
if (!lcdInvGammaLUT[index]) {
|
|
initLUT(gamma);
|
|
}
|
|
return (unsigned char*)lcdInvGammaLUT[index];
|
|
}
|
|
|
|
#if 0
|
|
void printDefaultTables(int gamma) {
|
|
int i;
|
|
UInt8 *g, *ig;
|
|
lcdGammaLUT[gamma-MIN_GAMMA] = NULL;
|
|
lcdInvGammaLUT[gamma-MIN_GAMMA] = NULL;
|
|
g = getLCDGammaLUT(gamma);
|
|
ig = getInvLCDGammaLUT(gamma);
|
|
printf("UInt8 defaultGammaLUT[256] = {\n");
|
|
for (i=0;i<256;i++) {
|
|
if (i % 8 == 0) {
|
|
printf(" /* %3d */ ", i);
|
|
}
|
|
printf("%4d, ",(int)(g[i]&0xff));
|
|
if ((i+1) % 8 == 0) {
|
|
printf("\n");
|
|
}
|
|
}
|
|
printf("};\n");
|
|
|
|
printf("UInt8 defaultInvGammaLUT[256] = {\n");
|
|
for (i=0;i<256;i++) {
|
|
if (i % 8 == 0) {
|
|
printf(" /* %3d */ ", i);
|
|
}
|
|
printf("%4d, ",(int)(ig[i]&0xff));
|
|
if ((i+1) % 8 == 0) {
|
|
printf("\n");
|
|
}
|
|
}
|
|
printf("};\n");
|
|
}
|
|
#endif
|
|
|
|
/* These tables are generated for a Gamma adjustment of 1.4 */
|
|
UInt8 defaultGammaLUT[256] = {
|
|
/* 0 */ 0, 4, 7, 10, 13, 15, 17, 19,
|
|
/* 8 */ 21, 23, 25, 27, 28, 30, 32, 33,
|
|
/* 16 */ 35, 36, 38, 39, 41, 42, 44, 45,
|
|
/* 24 */ 47, 48, 49, 51, 52, 53, 55, 56,
|
|
/* 32 */ 57, 59, 60, 61, 62, 64, 65, 66,
|
|
/* 40 */ 67, 69, 70, 71, 72, 73, 75, 76,
|
|
/* 48 */ 77, 78, 79, 80, 81, 83, 84, 85,
|
|
/* 56 */ 86, 87, 88, 89, 90, 91, 92, 93,
|
|
/* 64 */ 94, 96, 97, 98, 99, 100, 101, 102,
|
|
/* 72 */ 103, 104, 105, 106, 107, 108, 109, 110,
|
|
/* 80 */ 111, 112, 113, 114, 115, 116, 117, 118,
|
|
/* 88 */ 119, 120, 121, 122, 123, 124, 125, 125,
|
|
/* 96 */ 126, 127, 128, 129, 130, 131, 132, 133,
|
|
/* 104 */ 134, 135, 136, 137, 138, 138, 139, 140,
|
|
/* 112 */ 141, 142, 143, 144, 145, 146, 147, 147,
|
|
/* 120 */ 148, 149, 150, 151, 152, 153, 154, 154,
|
|
/* 128 */ 155, 156, 157, 158, 159, 160, 161, 161,
|
|
/* 136 */ 162, 163, 164, 165, 166, 167, 167, 168,
|
|
/* 144 */ 169, 170, 171, 172, 172, 173, 174, 175,
|
|
/* 152 */ 176, 177, 177, 178, 179, 180, 181, 181,
|
|
/* 160 */ 182, 183, 184, 185, 186, 186, 187, 188,
|
|
/* 168 */ 189, 190, 190, 191, 192, 193, 194, 194,
|
|
/* 176 */ 195, 196, 197, 198, 198, 199, 200, 201,
|
|
/* 184 */ 201, 202, 203, 204, 205, 205, 206, 207,
|
|
/* 192 */ 208, 208, 209, 210, 211, 212, 212, 213,
|
|
/* 200 */ 214, 215, 215, 216, 217, 218, 218, 219,
|
|
/* 208 */ 220, 221, 221, 222, 223, 224, 224, 225,
|
|
/* 216 */ 226, 227, 227, 228, 229, 230, 230, 231,
|
|
/* 224 */ 232, 233, 233, 234, 235, 236, 236, 237,
|
|
/* 232 */ 238, 239, 239, 240, 241, 242, 242, 243,
|
|
/* 240 */ 244, 244, 245, 246, 247, 247, 248, 249,
|
|
/* 248 */ 249, 250, 251, 252, 252, 253, 254, 255,
|
|
};
|
|
|
|
UInt8 defaultInvGammaLUT[256] = {
|
|
/* 0 */ 0, 0, 0, 0, 0, 1, 1, 1,
|
|
/* 8 */ 2, 2, 2, 3, 3, 3, 4, 4,
|
|
/* 16 */ 5, 5, 6, 6, 7, 7, 8, 8,
|
|
/* 24 */ 9, 9, 10, 10, 11, 12, 12, 13,
|
|
/* 32 */ 13, 14, 15, 15, 16, 17, 17, 18,
|
|
/* 40 */ 19, 19, 20, 21, 21, 22, 23, 23,
|
|
/* 48 */ 24, 25, 26, 26, 27, 28, 29, 29,
|
|
/* 56 */ 30, 31, 32, 32, 33, 34, 35, 36,
|
|
/* 64 */ 36, 37, 38, 39, 40, 40, 41, 42,
|
|
/* 72 */ 43, 44, 45, 45, 46, 47, 48, 49,
|
|
/* 80 */ 50, 51, 52, 52, 53, 54, 55, 56,
|
|
/* 88 */ 57, 58, 59, 60, 61, 62, 63, 64,
|
|
/* 96 */ 64, 65, 66, 67, 68, 69, 70, 71,
|
|
/* 104 */ 72, 73, 74, 75, 76, 77, 78, 79,
|
|
/* 112 */ 80, 81, 82, 83, 84, 85, 86, 87,
|
|
/* 120 */ 88, 89, 90, 91, 92, 93, 95, 96,
|
|
/* 128 */ 97, 98, 99, 100, 101, 102, 103, 104,
|
|
/* 136 */ 105, 106, 107, 109, 110, 111, 112, 113,
|
|
/* 144 */ 114, 115, 116, 117, 119, 120, 121, 122,
|
|
/* 152 */ 123, 124, 125, 127, 128, 129, 130, 131,
|
|
/* 160 */ 132, 133, 135, 136, 137, 138, 139, 140,
|
|
/* 168 */ 142, 143, 144, 145, 146, 148, 149, 150,
|
|
/* 176 */ 151, 152, 154, 155, 156, 157, 159, 160,
|
|
/* 184 */ 161, 162, 163, 165, 166, 167, 168, 170,
|
|
/* 192 */ 171, 172, 173, 175, 176, 177, 178, 180,
|
|
/* 200 */ 181, 182, 184, 185, 186, 187, 189, 190,
|
|
/* 208 */ 191, 193, 194, 195, 196, 198, 199, 200,
|
|
/* 216 */ 202, 203, 204, 206, 207, 208, 210, 211,
|
|
/* 224 */ 212, 214, 215, 216, 218, 219, 220, 222,
|
|
/* 232 */ 223, 224, 226, 227, 228, 230, 231, 232,
|
|
/* 240 */ 234, 235, 236, 238, 239, 241, 242, 243,
|
|
/* 248 */ 245, 246, 248, 249, 250, 252, 253, 255,
|
|
};
|
|
|
|
|
|
/* Since our default is 140, here we can populate that from pre-calculated
|
|
* data, it needs only 512 bytes - plus a few more of overhead - and saves
|
|
* about that many intrinsic function calls plus other FP calculations.
|
|
*/
|
|
void initLCDGammaTables() {
|
|
memset(lcdGammaLUT, 0, LCDLUTCOUNT * sizeof(UInt8*));
|
|
memset(lcdInvGammaLUT, 0, LCDLUTCOUNT * sizeof(UInt8*));
|
|
/* printDefaultTables(140); */
|
|
lcdGammaLUT[40] = defaultGammaLUT;
|
|
lcdInvGammaLUT[40] = defaultInvGammaLUT;
|
|
}
|