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480 lines
17 KiB
Java
480 lines
17 KiB
Java
/*
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* Copyright (c) 2005, 2016, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package sun.java2d.pipe;
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import java.awt.AlphaComposite;
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import java.awt.Color;
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import java.awt.Composite;
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import java.awt.Paint;
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import java.awt.geom.AffineTransform;
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import sun.java2d.pipe.hw.AccelSurface;
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import sun.java2d.InvalidPipeException;
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import sun.java2d.SunGraphics2D;
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import sun.java2d.loops.XORComposite;
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import static sun.java2d.pipe.BufferedOpCodes.*;
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import static sun.java2d.pipe.BufferedRenderPipe.BYTES_PER_SPAN;
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import java.lang.annotation.Native;
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import java.lang.ref.Reference;
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import java.lang.ref.WeakReference;
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/**
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* Base context class for managing state in a single-threaded rendering
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* environment. Each state-setting operation (e.g. SET_COLOR) is added to
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* the provided RenderQueue, which will be processed at a later time by a
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* single thread. Note that the RenderQueue lock must be acquired before
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* calling the validate() method (or any other method in this class). See
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* the RenderQueue class comments for a sample usage scenario.
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*
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* @see RenderQueue
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*/
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public abstract class BufferedContext {
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/*
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* The following flags help the internals of validate() determine
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* the appropriate (meaning correct, or optimal) code path when
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* setting up the current context. The flags can be bitwise OR'd
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* together as needed.
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*/
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/**
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* Indicates that no flags are needed; take all default code paths.
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*/
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@Native public static final int NO_CONTEXT_FLAGS = (0 << 0);
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/**
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* Indicates that the source surface (or color value, if it is a simple
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* rendering operation) is opaque (has an alpha value of 1.0). If this
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* flag is present, it allows us to disable blending in certain
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* situations in order to improve performance.
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*/
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@Native public static final int SRC_IS_OPAQUE = (1 << 0);
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/**
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* Indicates that the operation uses an alpha mask, which may determine
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* the code path that is used when setting up the current paint state.
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*/
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@Native public static final int USE_MASK = (1 << 1);
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protected RenderQueue rq;
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protected RenderBuffer buf;
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/**
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* This is a reference to the most recently validated BufferedContext. If
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* this value is null, it means that there is no current context. It is
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* provided here so that validate() only needs to do a quick reference
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* check to see if the BufferedContext passed to that method is the same
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* as the one we've cached here.
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*/
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protected static BufferedContext currentContext;
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private Reference<AccelSurface> validSrcDataRef = new WeakReference<>(null);
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private Reference<AccelSurface> validDstDataRef = new WeakReference<>(null);
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private Reference<Region> validClipRef = new WeakReference<>(null);
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private Reference<Composite> validCompRef = new WeakReference<>(null);
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private Reference<Paint> validPaintRef = new WeakReference<>(null);
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// renamed from isValidatedPaintAColor as part of a work around for 6764257
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private boolean isValidatedPaintJustAColor;
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private int validatedRGB;
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private int validatedFlags;
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private boolean xformInUse;
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private AffineTransform transform;
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protected BufferedContext(RenderQueue rq) {
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this.rq = rq;
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this.buf = rq.getBuffer();
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}
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/**
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* Fetches the BufferedContextContext associated with the dst. surface
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* and validates the context using the given parameters. Most rendering
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* operations will call this method first in order to set the necessary
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* state before issuing rendering commands.
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*
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* Note: must be called while the RenderQueue lock is held.
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*
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* It's assumed that the type of surfaces has been checked by the Renderer
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*
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* @throws InvalidPipeException if either src or dest surface is not valid
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* or lost
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* @see RenderQueue#lock
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* @see RenderQueue#unlock
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*/
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public static void validateContext(AccelSurface srcData,
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AccelSurface dstData,
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Region clip, Composite comp,
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AffineTransform xform,
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Paint paint, SunGraphics2D sg2d,
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int flags)
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{
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// assert rq.lock.isHeldByCurrentThread();
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BufferedContext context = dstData.getContext();
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context.validate(srcData, dstData,
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clip, comp, xform, paint, sg2d, flags);
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}
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/**
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* Fetches the BufferedContextassociated with the surface
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* and disables all context state settings.
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*
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* Note: must be called while the RenderQueue lock is held.
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*
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* It's assumed that the type of surfaces has been checked by the Renderer
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*
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* @throws InvalidPipeException if the surface is not valid
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* or lost
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* @see RenderQueue#lock
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* @see RenderQueue#unlock
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*/
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public static void validateContext(AccelSurface surface) {
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// assert rt.lock.isHeldByCurrentThread();
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validateContext(surface, surface,
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null, null, null, null, null, NO_CONTEXT_FLAGS);
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}
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/**
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* Validates the given parameters against the current state for this
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* context. If this context is not current, it will be made current
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* for the given source and destination surfaces, and the viewport will
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* be updated. Then each part of the context state (clip, composite,
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* etc.) is checked against the previous value. If the value has changed
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* since the last call to validate(), it will be updated accordingly.
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*
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* Note that the SunGraphics2D parameter is only used for the purposes
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* of validating a (non-null) Paint parameter. In all other cases it
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* is safe to pass a null SunGraphics2D and it will be ignored.
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*
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* Note: must be called while the RenderQueue lock is held.
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*
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* It's assumed that the type of surfaces has been checked by the Renderer
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*
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* @throws InvalidPipeException if either src or dest surface is not valid
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* or lost
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*/
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public void validate(AccelSurface srcData, AccelSurface dstData,
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Region clip, Composite comp,
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AffineTransform xform,
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Paint paint, SunGraphics2D sg2d, int flags)
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{
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// assert rq.lock.isHeldByCurrentThread();
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boolean updateClip = false;
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boolean updatePaint = false;
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if (!dstData.isValid() ||
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dstData.isSurfaceLost() || srcData.isSurfaceLost())
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{
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invalidateContext();
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throw new InvalidPipeException("bounds changed or surface lost");
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}
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if (paint instanceof Color) {
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// REMIND: not 30-bit friendly
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int newRGB = ((Color)paint).getRGB();
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if (isValidatedPaintJustAColor) {
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if (newRGB != validatedRGB) {
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validatedRGB = newRGB;
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updatePaint = true;
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}
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} else {
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validatedRGB = newRGB;
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updatePaint = true;
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isValidatedPaintJustAColor = true;
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}
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} else if (validPaintRef.get() != paint) {
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updatePaint = true;
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// this should be set when we are switching from paint to color
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// in which case this condition will be true
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isValidatedPaintJustAColor = false;
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}
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final AccelSurface validatedSrcData = validSrcDataRef.get();
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final AccelSurface validatedDstData = validDstDataRef.get();
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if ((currentContext != this) ||
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(srcData != validatedSrcData) ||
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(dstData != validatedDstData))
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{
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if (dstData != validatedDstData) {
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// the clip is dependent on the destination surface, so we
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// need to update it if we have a new destination surface
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updateClip = true;
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}
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if (paint == null) {
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// make sure we update the color state (otherwise, it might
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// not be updated if this is the first time the context
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// is being validated)
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updatePaint = true;
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}
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// update the current source and destination surfaces
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setSurfaces(srcData, dstData);
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currentContext = this;
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validSrcDataRef = new WeakReference<>(srcData);
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validDstDataRef = new WeakReference<>(dstData);
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}
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// validate clip
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final Region validatedClip = validClipRef.get();
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if ((clip != validatedClip) || updateClip) {
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if (clip != null) {
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if (updateClip ||
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validatedClip == null ||
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!(validatedClip.isRectangular() && clip.isRectangular()) ||
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((clip.getLoX() != validatedClip.getLoX() ||
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clip.getLoY() != validatedClip.getLoY() ||
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clip.getHiX() != validatedClip.getHiX() ||
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clip.getHiY() != validatedClip.getHiY())))
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{
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setClip(clip);
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}
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} else {
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resetClip();
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}
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validClipRef = new WeakReference<>(clip);
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}
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// validate composite (note that a change in the context flags
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// may require us to update the composite state, even if the
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// composite has not changed)
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if ((comp != validCompRef.get()) || (flags != validatedFlags)) {
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if (comp != null) {
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setComposite(comp, flags);
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} else {
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resetComposite();
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}
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// the paint state is dependent on the composite state, so make
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// sure we update the color below
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updatePaint = true;
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validCompRef = new WeakReference<>(comp);
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validatedFlags = flags;
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}
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// validate transform
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boolean txChanged = false;
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if (xform == null) {
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if (xformInUse) {
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resetTransform();
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xformInUse = false;
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txChanged = true;
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} else if (sg2d != null && !sg2d.transform.equals(transform)) {
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txChanged = true;
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}
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if (sg2d != null && txChanged) {
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transform = new AffineTransform(sg2d.transform);
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}
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} else {
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setTransform(xform);
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xformInUse = true;
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txChanged = true;
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}
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// non-Color paints may require paint revalidation
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if (!isValidatedPaintJustAColor && txChanged) {
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updatePaint = true;
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}
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// validate paint
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if (updatePaint) {
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if (paint != null) {
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BufferedPaints.setPaint(rq, sg2d, paint, flags);
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} else {
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BufferedPaints.resetPaint(rq);
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}
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validPaintRef = new WeakReference<>(paint);
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}
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// mark dstData dirty
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// REMIND: is this really needed now? we do it in SunGraphics2D..
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dstData.markDirty();
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}
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/**
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* Invalidates the surfaces associated with this context. This is
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* useful when the context is no longer needed, and we want to break
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* the chain caused by these surface references.
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*
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* Note: must be called while the RenderQueue lock is held.
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*
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* @see RenderQueue#lock
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* @see RenderQueue#unlock
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*/
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private void invalidateSurfaces() {
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validSrcDataRef.clear();
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validDstDataRef.clear();
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}
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private void setSurfaces(AccelSurface srcData,
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AccelSurface dstData)
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{
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// assert rq.lock.isHeldByCurrentThread();
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rq.ensureCapacityAndAlignment(20, 4);
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buf.putInt(SET_SURFACES);
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buf.putLong(srcData.getNativeOps());
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buf.putLong(dstData.getNativeOps());
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}
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private void resetClip() {
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// assert rq.lock.isHeldByCurrentThread();
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rq.ensureCapacity(4);
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buf.putInt(RESET_CLIP);
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}
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private void setClip(Region clip) {
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// assert rq.lock.isHeldByCurrentThread();
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if (clip.isRectangular()) {
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rq.ensureCapacity(20);
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buf.putInt(SET_RECT_CLIP);
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buf.putInt(clip.getLoX()).putInt(clip.getLoY());
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buf.putInt(clip.getHiX()).putInt(clip.getHiY());
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} else {
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rq.ensureCapacity(28); // so that we have room for at least a span
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buf.putInt(BEGIN_SHAPE_CLIP);
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buf.putInt(SET_SHAPE_CLIP_SPANS);
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// include a placeholder for the span count
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int countIndex = buf.position();
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buf.putInt(0);
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int spanCount = 0;
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int remainingSpans = buf.remaining() / BYTES_PER_SPAN;
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int span[] = new int[4];
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SpanIterator si = clip.getSpanIterator();
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while (si.nextSpan(span)) {
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if (remainingSpans == 0) {
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buf.putInt(countIndex, spanCount);
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rq.flushNow();
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buf.putInt(SET_SHAPE_CLIP_SPANS);
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countIndex = buf.position();
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buf.putInt(0);
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spanCount = 0;
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remainingSpans = buf.remaining() / BYTES_PER_SPAN;
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}
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buf.putInt(span[0]); // x1
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buf.putInt(span[1]); // y1
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buf.putInt(span[2]); // x2
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buf.putInt(span[3]); // y2
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spanCount++;
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remainingSpans--;
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}
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buf.putInt(countIndex, spanCount);
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rq.ensureCapacity(4);
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buf.putInt(END_SHAPE_CLIP);
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}
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}
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private void resetComposite() {
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// assert rq.lock.isHeldByCurrentThread();
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rq.ensureCapacity(4);
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buf.putInt(RESET_COMPOSITE);
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}
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private void setComposite(Composite comp, int flags) {
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// assert rq.lock.isHeldByCurrentThread();
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if (comp instanceof AlphaComposite) {
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AlphaComposite ac = (AlphaComposite)comp;
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rq.ensureCapacity(16);
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buf.putInt(SET_ALPHA_COMPOSITE);
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buf.putInt(ac.getRule());
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buf.putFloat(ac.getAlpha());
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buf.putInt(flags);
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} else if (comp instanceof XORComposite) {
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int xorPixel = ((XORComposite)comp).getXorPixel();
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rq.ensureCapacity(8);
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buf.putInt(SET_XOR_COMPOSITE);
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buf.putInt(xorPixel);
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} else {
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throw new InternalError("not yet implemented");
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}
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}
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private void resetTransform() {
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// assert rq.lock.isHeldByCurrentThread();
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rq.ensureCapacity(4);
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buf.putInt(RESET_TRANSFORM);
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}
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private void setTransform(AffineTransform xform) {
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// assert rq.lock.isHeldByCurrentThread();
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rq.ensureCapacityAndAlignment(52, 4);
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buf.putInt(SET_TRANSFORM);
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buf.putDouble(xform.getScaleX());
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buf.putDouble(xform.getShearY());
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buf.putDouble(xform.getShearX());
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buf.putDouble(xform.getScaleY());
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buf.putDouble(xform.getTranslateX());
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buf.putDouble(xform.getTranslateY());
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}
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/**
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* Resets this context's surfaces and all attributes.
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*
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* Note: must be called while the RenderQueue lock is held.
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*
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* @see RenderQueue#lock
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* @see RenderQueue#unlock
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*/
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public void invalidateContext() {
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resetTransform();
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resetComposite();
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resetClip();
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BufferedPaints.resetPaint(rq);
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invalidateSurfaces();
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validCompRef.clear();
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validClipRef.clear();
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validPaintRef.clear();
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isValidatedPaintJustAColor = false;
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xformInUse = false;
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}
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/**
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* Returns a singleton {@code RenderQueue} object used by the rendering
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* pipeline.
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*
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* @return a render queue
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* @see RenderQueue
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*/
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public abstract RenderQueue getRenderQueue();
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/**
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* Saves the state of this context.
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* It may reset the current context.
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*
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* Note: must be called while the RenderQueue lock is held.
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*
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* @see RenderQueue#lock
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* @see RenderQueue#unlock
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*/
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public abstract void saveState();
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/**
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* Restores the native state of this context.
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* It may reset the current context.
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*
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* Note: must be called while the RenderQueue lock is held.
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*
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* @see RenderQueue#lock
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* @see RenderQueue#unlock
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*/
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public abstract void restoreState();
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}
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