jdk/src/hotspot/share/gc/shared/partialArrayState.hpp
Ivan Walulya 540c714eea 8382084: Use dynamic chunk sizes in PartialArraySplitter
Co-authored-by: Thomas Schatzl <tschatzl@openjdk.org>
Reviewed-by: ayang, tschatzl
2026-04-14 10:51:58 +00:00

210 lines
8.5 KiB
C++

/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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*
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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#ifndef SHARE_GC_SHARED_PARTIALARRAYSTATE_HPP
#define SHARE_GC_SHARED_PARTIALARRAYSTATE_HPP
#include "memory/allocation.hpp"
#include "oops/oopsHierarchy.hpp"
#include "runtime/atomic.hpp"
#include "utilities/globalDefinitions.hpp"
#include "utilities/macros.hpp"
class Arena;
class PartialArrayStateAllocator;
class PartialArrayStateManager;
// Instances of this class are used to represent processing progress for an
// array task in a taskqueue. When a sufficiently large array needs to be
// processed, such that it is desirable to split up the processing into
// parallelizable subtasks, a state object is allocated for the array.
// Multiple tasks referring to the state can then be added to the taskqueue
// for later processing, either by the current thread or by some other thread
// that steals one of those tasks.
//
// Processing a state involves using the state to claim a segment of the
// array, and processing that segment. Claiming is done by atomically
// incrementing the index, thereby claiming the segment from the old to new
// index values. New tasks should also be added as needed to ensure the
// entire array will be processed. A PartialArrayTaskStepper can be used to
// help with this.
//
// States are allocated and released using a PartialArrayStateAllocator.
// States are reference counted to aid in that management. Each task
// referring to a given state that is added to a taskqueue must increase the
// reference count by one. When the processing of a task referring to a state
// is complete, the reference count must be decreased by one. When the
// reference count reaches zero the state is released to the allocator for
// later reuse.
class PartialArrayState {
oop _source;
oop _destination;
size_t _length;
size_t _chunk_size;
Atomic<size_t> _index;
Atomic<size_t> _refcount;
friend class PartialArrayStateAllocator;
PartialArrayState(oop src, oop dst,
size_t index, size_t length,
size_t chunk_size, size_t initial_refcount);
public:
// Deleted to require management by allocator object.
~PartialArrayState() = delete;
NONCOPYABLE(PartialArrayState);
// Add count references, one per referring task being added to a taskqueue.
void add_references(size_t count);
// The source array oop.
oop source() const { return _source; }
// The destination array oop. In some circumstances the source and
// destination may be the same.
oop destination() const { return _destination; }
// The length of the array oop.
size_t length() const { return _length; }
size_t chunk_size() const { return _chunk_size; }
// A pointer to the start index for the next segment to process, for atomic
// update.
Atomic<size_t>* index_addr() { return &_index; }
};
// This class provides memory management for PartialArrayStates.
//
// States are initially arena allocated from the manager, using a per-thread
// allocator. This allows the entire set of allocated states to be discarded
// without the need to keep track of or find them under some circumstances.
// For example, if G1 concurrent marking is aborted and needs to restart
// because of a full marking queue, the queue doesn't need to be searched for
// tasks referring to states to allow releasing them. Instead the queue
// contents can just be discarded, and the memory for the no longer referenced
// states will eventually be reclaimed when the arena is reset.
//
// The allocators each provide a free-list of states. When a state is
// released and its reference count has reached zero, it is added to the
// allocator's free-list, for use by future allocation requests. This causes
// the maximum number of allocated states to be based on the number of
// in-progress arrays, rather than the total number of arrays that need to be
// processed.
//
// An allocator object is not thread-safe.
class PartialArrayStateAllocator : public CHeapObj<mtGC> {
class FreeListEntry;
PartialArrayStateManager* _manager;
FreeListEntry* _free_list;
Arena* _arena; // Obtained from _manager.
public:
explicit PartialArrayStateAllocator(PartialArrayStateManager* manager);
~PartialArrayStateAllocator();
NONCOPYABLE(PartialArrayStateAllocator);
// Create a new state, obtaining the memory for it from the free-list or
// from the associated manager.
PartialArrayState* allocate(oop src, oop dst,
size_t index, size_t length,
size_t chunk_size,
size_t initial_refcount);
// Decrement the state's refcount. If the new refcount is zero, add the
// state to the free-list associated with worker_id. The state must have
// been allocated by this allocator, but that allocation doesn't need to
// have been associated with worker_id.
void release(PartialArrayState* state);
};
// This class provides memory management for PartialArrayStates.
//
// States are allocated using an allocator object. Those allocators in turn
// may request memory for a state from their associated manager. The manager
// is responsible for obtaining and releasing memory used for states by the
// associated allocators.
//
// A state may be allocated by one allocator, but end up on the free-list of a
// different allocator. This can happen because a task referring to the state
// may be stolen from the queue where it was initially added. This is permitted
// because a state's memory won't be reclaimed until all of the allocators
// associated with the manager that is ultimately providing the memory have
// been deleted and the manager is reset.
//
// A manager is used in two distinct and non-overlapping phases.
//
// - allocating: This is the initial phase. During this phase, new allocators
// may be created, and allocators may request memory from the manager.
//
// - releasing: When an allocator is destroyed the manager transitions to this
// phase. It remains in this phase until all extent allocators associated with
// this manager have been destroyed. During this phase, new allocators may not
// be created, nor may extent allocators request memory from this manager.
//
// Once all the associated allocators have been destroyed the releasing phase
// ends and the manager may be reset or deleted. Resetting transitions back
// to the allocating phase.
class PartialArrayStateManager : public CHeapObj<mtGC> {
friend class PartialArrayStateAllocator;
// Use an arena for each allocator, for thread-safe concurrent allocation by
// different allocators.
Arena* _arenas;
// Limit on the number of allocators this manager supports.
uint _max_allocators;
// The number of allocators that have been registered/released.
// Atomic to support concurrent registration, and concurrent release.
// Phasing restriction forbids registration concurrent with release.
Atomic<uint> _registered_allocators;
DEBUG_ONLY(Atomic<uint> _released_allocators;)
// These are all for sole use of the befriended allocator class.
Arena* register_allocator();
void release_allocator() NOT_DEBUG_RETURN;
public:
explicit PartialArrayStateManager(uint max_allocators);
// Release the memory that has been requested by allocators associated with
// this manager.
// precondition: all associated allocators have been deleted.
~PartialArrayStateManager();
NONCOPYABLE(PartialArrayStateManager);
// Recycle the memory that has been requested by allocators associated with
// this manager.
// precondition: all associated allocators have been deleted.
void reset();
};
#endif // SHARE_GC_SHARED_PARTIALARRAYSTATE_HPP