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1235 lines
53 KiB
Java
1235 lines
53 KiB
Java
/*
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* Copyright (c) 1996, 2017, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package java.awt;
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import java.awt.RenderingHints.Key;
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import java.awt.geom.AffineTransform;
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import java.awt.image.ImageObserver;
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import java.awt.image.BufferedImageOp;
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import java.awt.image.BufferedImage;
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import java.awt.image.RenderedImage;
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import java.awt.image.renderable.RenderableImage;
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import java.awt.font.GlyphVector;
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import java.awt.font.FontRenderContext;
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import java.awt.font.TextAttribute;
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import java.text.AttributedCharacterIterator;
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import java.util.Map;
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/**
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* This {@code Graphics2D} class extends the
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* {@link Graphics} class to provide more sophisticated
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* control over geometry, coordinate transformations, color management,
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* and text layout. This is the fundamental class for rendering
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* 2-dimensional shapes, text and images on the Java(tm) platform.
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*
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* <h2>Coordinate Spaces</h2>
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* All coordinates passed to a {@code Graphics2D} object are specified
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* in a device-independent coordinate system called User Space, which is
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* used by applications. The {@code Graphics2D} object contains
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* an {@link AffineTransform} object as part of its rendering state
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* that defines how to convert coordinates from user space to
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* device-dependent coordinates in Device Space.
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* <p>
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* Coordinates in device space usually refer to individual device pixels
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* and are aligned on the infinitely thin gaps between these pixels.
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* Some {@code Graphics2D} objects can be used to capture rendering
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* operations for storage into a graphics metafile for playback on a
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* concrete device of unknown physical resolution at a later time. Since
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* the resolution might not be known when the rendering operations are
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* captured, the {@code Graphics2D Transform} is set up
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* to transform user coordinates to a virtual device space that
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* approximates the expected resolution of the target device. Further
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* transformations might need to be applied at playback time if the
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* estimate is incorrect.
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* <p>
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* Some of the operations performed by the rendering attribute objects
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* occur in the device space, but all {@code Graphics2D} methods take
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* user space coordinates.
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* <p>
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* Every {@code Graphics2D} object is associated with a target that
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* defines where rendering takes place. A
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* {@link GraphicsConfiguration} object defines the characteristics
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* of the rendering target, such as pixel format and resolution.
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* The same rendering target is used throughout the life of a
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* {@code Graphics2D} object.
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* <p>
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* When creating a {@code Graphics2D} object, the
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* {@code GraphicsConfiguration}
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* specifies the <a id="deftransform">default transform</a> for
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* the target of the {@code Graphics2D} (a
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* {@link Component} or {@link Image}). This default transform maps the
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* user space coordinate system to screen and printer device coordinates
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* such that the origin maps to the upper left hand corner of the
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* target region of the device with increasing X coordinates extending
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* to the right and increasing Y coordinates extending downward.
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* The scaling of the default transform is set to identity for those devices
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* that are close to 72 dpi, such as screen devices.
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* The scaling of the default transform is set to approximately 72 user
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* space coordinates per square inch for high resolution devices, such as
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* printers. For image buffers, the default transform is the
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* {@code Identity} transform.
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*
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* <h2>Rendering Process</h2>
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* The Rendering Process can be broken down into four phases that are
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* controlled by the {@code Graphics2D} rendering attributes.
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* The renderer can optimize many of these steps, either by caching the
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* results for future calls, by collapsing multiple virtual steps into
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* a single operation, or by recognizing various attributes as common
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* simple cases that can be eliminated by modifying other parts of the
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* operation.
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* <p>
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* The steps in the rendering process are:
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* <ol>
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* <li>
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* Determine what to render.
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* <li>
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* Constrain the rendering operation to the current {@code Clip}.
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* The {@code Clip} is specified by a {@link Shape} in user
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* space and is controlled by the program using the various clip
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* manipulation methods of {@code Graphics} and
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* {@code Graphics2D}. This <i>user clip</i>
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* is transformed into device space by the current
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* {@code Transform} and combined with the
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* <i>device clip</i>, which is defined by the visibility of windows and
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* device extents. The combination of the user clip and device clip
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* defines the <i>composite clip</i>, which determines the final clipping
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* region. The user clip is not modified by the rendering
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* system to reflect the resulting composite clip.
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* <li>
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* Determine what colors to render.
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* <li>
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* Apply the colors to the destination drawing surface using the current
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* {@link Composite} attribute in the {@code Graphics2D} context.
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* </ol>
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* <br>
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* The three types of rendering operations, along with details of each
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* of their particular rendering processes are:
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* <ol>
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* <li>
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* <b><a id="rendershape">{@code Shape} operations</a></b>
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* <ol>
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* <li>
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* If the operation is a {@code draw(Shape)} operation, then
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* the {@link Stroke#createStrokedShape(Shape) createStrokedShape}
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* method on the current {@link Stroke} attribute in the
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* {@code Graphics2D} context is used to construct a new
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* {@code Shape} object that contains the outline of the specified
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* {@code Shape}.
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* <li>
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* The {@code Shape} is transformed from user space to device space
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* using the current {@code Transform}
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* in the {@code Graphics2D} context.
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* <li>
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* The outline of the {@code Shape} is extracted using the
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* {@link Shape#getPathIterator(AffineTransform) getPathIterator} method of
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* {@code Shape}, which returns a
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* {@link java.awt.geom.PathIterator PathIterator}
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* object that iterates along the boundary of the {@code Shape}.
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* <li>
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* If the {@code Graphics2D} object cannot handle the curved segments
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* that the {@code PathIterator} object returns then it can call the
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* alternate
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* {@link Shape#getPathIterator(AffineTransform, double) getPathIterator}
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* method of {@code Shape}, which flattens the {@code Shape}.
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* <li>
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* The current {@link Paint} in the {@code Graphics2D} context
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* is queried for a {@link PaintContext}, which specifies the
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* colors to render in device space.
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* </ol>
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* <li>
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* <b><a id=rendertext>Text operations</a></b>
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* <ol>
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* <li>
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* The following steps are used to determine the set of glyphs required
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* to render the indicated {@code String}:
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* <ol>
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* <li>
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* If the argument is a {@code String}, then the current
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* {@code Font} in the {@code Graphics2D} context is asked to
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* convert the Unicode characters in the {@code String} into a set of
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* glyphs for presentation with whatever basic layout and shaping
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* algorithms the font implements.
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* <li>
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* If the argument is an
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* {@link AttributedCharacterIterator},
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* the iterator is asked to convert itself to a
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* {@link java.awt.font.TextLayout TextLayout}
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* using its embedded font attributes. The {@code TextLayout}
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* implements more sophisticated glyph layout algorithms that
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* perform Unicode bi-directional layout adjustments automatically
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* for multiple fonts of differing writing directions.
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* <li>
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* If the argument is a
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* {@link GlyphVector}, then the
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* {@code GlyphVector} object already contains the appropriate
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* font-specific glyph codes with explicit coordinates for the position of
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* each glyph.
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* </ol>
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* <li>
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* The current {@code Font} is queried to obtain outlines for the
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* indicated glyphs. These outlines are treated as shapes in user space
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* relative to the position of each glyph that was determined in step 1.
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* <li>
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* The character outlines are filled as indicated above
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* under <a href="#rendershape">{@code Shape} operations</a>.
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* <li>
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* The current {@code Paint} is queried for a
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* {@code PaintContext}, which specifies
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* the colors to render in device space.
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* </ol>
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* <li>
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* <b><a id= renderingimage>{@code Image} Operations</a></b>
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* <ol>
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* <li>
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* The region of interest is defined by the bounding box of the source
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* {@code Image}.
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* This bounding box is specified in Image Space, which is the
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* {@code Image} object's local coordinate system.
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* <li>
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* If an {@code AffineTransform} is passed to
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* {@link #drawImage(java.awt.Image, java.awt.geom.AffineTransform, java.awt.image.ImageObserver) drawImage(Image, AffineTransform, ImageObserver)},
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* the {@code AffineTransform} is used to transform the bounding
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* box from image space to user space. If no {@code AffineTransform}
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* is supplied, the bounding box is treated as if it is already in user space.
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* <li>
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* The bounding box of the source {@code Image} is transformed from user
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* space into device space using the current {@code Transform}.
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* Note that the result of transforming the bounding box does not
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* necessarily result in a rectangular region in device space.
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* <li>
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* The {@code Image} object determines what colors to render,
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* sampled according to the source to destination
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* coordinate mapping specified by the current {@code Transform} and the
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* optional image transform.
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* </ol>
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* </ol>
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*
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* <h2>Default Rendering Attributes</h2>
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* The default values for the {@code Graphics2D} rendering attributes are:
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* <dl>
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* <dt><i>{@code Paint}</i>
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* <dd>The color of the {@code Component}.
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* <dt><i>{@code Font}</i>
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* <dd>The {@code Font} of the {@code Component}.
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* <dt><i>{@code Stroke}</i>
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* <dd>A square pen with a linewidth of 1, no dashing, miter segment joins
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* and square end caps.
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* <dt><i>{@code Transform}</i>
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* <dd>The
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* {@link GraphicsConfiguration#getDefaultTransform() getDefaultTransform}
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* for the {@code GraphicsConfiguration} of the {@code Component}.
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* <dt><i>{@code Composite}</i>
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* <dd>The {@link AlphaComposite#SRC_OVER} rule.
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* <dt><i>{@code Clip}</i>
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* <dd>No rendering {@code Clip}, the output is clipped to the
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* {@code Component}.
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* </dl>
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*
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* <h2>Rendering Compatibility Issues</h2>
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* The JDK(tm) 1.1 rendering model is based on a pixelization model
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* that specifies that coordinates
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* are infinitely thin, lying between the pixels. Drawing operations are
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* performed using a one-pixel wide pen that fills the
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* pixel below and to the right of the anchor point on the path.
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* The JDK 1.1 rendering model is consistent with the
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* capabilities of most of the existing class of platform
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* renderers that need to resolve integer coordinates to a
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* discrete pen that must fall completely on a specified number of pixels.
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* <p>
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* The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers.
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* A pen with a width of one pixel does not need to fall
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* completely on pixel N as opposed to pixel N+1. The pen can fall
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* partially on both pixels. It is not necessary to choose a bias
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* direction for a wide pen since the blending that occurs along the
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* pen traversal edges makes the sub-pixel position of the pen
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* visible to the user. On the other hand, when antialiasing is
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* turned off by setting the
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* {@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint key
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* to the
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* {@link RenderingHints#VALUE_ANTIALIAS_OFF VALUE_ANTIALIAS_OFF}
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* hint value, the renderer might need
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* to apply a bias to determine which pixel to modify when the pen
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* is straddling a pixel boundary, such as when it is drawn
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* along an integer coordinate in device space. While the capabilities
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* of an antialiasing renderer make it no longer necessary for the
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* rendering model to specify a bias for the pen, it is desirable for the
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* antialiasing and non-antialiasing renderers to perform similarly for
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* the common cases of drawing one-pixel wide horizontal and vertical
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* lines on the screen. To ensure that turning on antialiasing by
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* setting the
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* {@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint
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* key to
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* {@link RenderingHints#VALUE_ANTIALIAS_ON VALUE_ANTIALIAS_ON}
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* does not cause such lines to suddenly become twice as wide and half
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* as opaque, it is desirable to have the model specify a path for such
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* lines so that they completely cover a particular set of pixels to help
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* increase their crispness.
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* <p>
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* Java 2D API maintains compatibility with JDK 1.1 rendering
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* behavior, such that legacy operations and existing renderer
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* behavior is unchanged under Java 2D API. Legacy
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* methods that map onto general {@code draw} and
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* {@code fill} methods are defined, which clearly indicates
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* how {@code Graphics2D} extends {@code Graphics} based
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* on settings of {@code Stroke} and {@code Transform}
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* attributes and rendering hints. The definition
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* performs identically under default attribute settings.
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* For example, the default {@code Stroke} is a
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* {@code BasicStroke} with a width of 1 and no dashing and the
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* default Transform for screen drawing is an Identity transform.
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* <p>
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* The following two rules provide predictable rendering behavior whether
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* aliasing or antialiasing is being used.
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* <ul>
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* <li> Device coordinates are defined to be between device pixels which
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* avoids any inconsistent results between aliased and antialiased
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* rendering. If coordinates were defined to be at a pixel's center, some
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* of the pixels covered by a shape, such as a rectangle, would only be
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* half covered.
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* With aliased rendering, the half covered pixels would either be
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* rendered inside the shape or outside the shape. With anti-aliased
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* rendering, the pixels on the entire edge of the shape would be half
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* covered. On the other hand, since coordinates are defined to be
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* between pixels, a shape like a rectangle would have no half covered
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* pixels, whether or not it is rendered using antialiasing.
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* <li> Lines and paths stroked using the {@code BasicStroke}
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* object may be "normalized" to provide consistent rendering of the
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* outlines when positioned at various points on the drawable and
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* whether drawn with aliased or antialiased rendering. This
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* normalization process is controlled by the
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* {@link RenderingHints#KEY_STROKE_CONTROL KEY_STROKE_CONTROL} hint.
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* The exact normalization algorithm is not specified, but the goals
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* of this normalization are to ensure that lines are rendered with
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* consistent visual appearance regardless of how they fall on the
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* pixel grid and to promote more solid horizontal and vertical
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* lines in antialiased mode so that they resemble their non-antialiased
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* counterparts more closely. A typical normalization step might
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* promote antialiased line endpoints to pixel centers to reduce the
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* amount of blending or adjust the subpixel positioning of
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* non-antialiased lines so that the floating point line widths
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* round to even or odd pixel counts with equal likelihood. This
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* process can move endpoints by up to half a pixel (usually towards
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* positive infinity along both axes) to promote these consistent
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* results.
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* </ul>
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* <p>
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* The following definitions of general legacy methods
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* perform identically to previously specified behavior under default
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* attribute settings:
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* <ul>
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* <li>
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* For {@code fill} operations, including {@code fillRect},
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* {@code fillRoundRect}, {@code fillOval},
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* {@code fillArc}, {@code fillPolygon}, and
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* {@code clearRect}, {@link #fill(Shape) fill} can now be called
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* with the desired {@code Shape}. For example, when filling a
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* rectangle:
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* <pre>
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* fill(new Rectangle(x, y, w, h));
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* </pre>
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* is called.
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*
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* <li>
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* Similarly, for draw operations, including {@code drawLine},
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* {@code drawRect}, {@code drawRoundRect},
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* {@code drawOval}, {@code drawArc}, {@code drawPolyline},
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* and {@code drawPolygon}, {@link #draw(Shape) draw} can now be
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* called with the desired {@code Shape}. For example, when drawing a
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* rectangle:
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* <pre>
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* draw(new Rectangle(x, y, w, h));
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* </pre>
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* is called.
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*
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* <li>
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* The {@code draw3DRect} and {@code fill3DRect} methods were
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* implemented in terms of the {@code drawLine} and
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* {@code fillRect} methods in the {@code Graphics} class which
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* would predicate their behavior upon the current {@code Stroke}
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* and {@code Paint} objects in a {@code Graphics2D} context.
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* This class overrides those implementations with versions that use
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* the current {@code Color} exclusively, overriding the current
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* {@code Paint} and which uses {@code fillRect} to describe
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* the exact same behavior as the preexisting methods regardless of the
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* setting of the current {@code Stroke}.
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* </ul>
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* The {@code Graphics} class defines only the {@code setColor}
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* method to control the color to be painted. Since the Java 2D API extends
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* the {@code Color} object to implement the new {@code Paint}
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* interface, the existing
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* {@code setColor} method is now a convenience method for setting the
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* current {@code Paint} attribute to a {@code Color} object.
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* {@code setColor(c)} is equivalent to {@code setPaint(c)}.
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* <p>
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* The {@code Graphics} class defines two methods for controlling
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* how colors are applied to the destination.
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* <ol>
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* <li>
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* The {@code setPaintMode} method is implemented as a convenience
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* method to set the default {@code Composite}, equivalent to
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* {@code setComposite(new AlphaComposite.SrcOver)}.
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* <li>
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* The {@code setXORMode(Color xorcolor)} method is implemented
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* as a convenience method to set a special {@code Composite} object that
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* ignores the {@code Alpha} components of source colors and sets the
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* destination color to the value:
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* <pre>
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* dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);
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* </pre>
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* </ol>
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*
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* @author Jim Graham
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* @see java.awt.RenderingHints
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*/
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public abstract class Graphics2D extends Graphics {
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/**
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* Constructs a new {@code Graphics2D} object. Since
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* {@code Graphics2D} is an abstract class, and since it must be
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* customized by subclasses for different output devices,
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* {@code Graphics2D} objects cannot be created directly.
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* Instead, {@code Graphics2D} objects must be obtained from another
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* {@code Graphics2D} object, created by a
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* {@code Component}, or obtained from images such as
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* {@link BufferedImage} objects.
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* @see java.awt.Component#getGraphics
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* @see java.awt.Graphics#create
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*/
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protected Graphics2D() {
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}
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/**
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* Draws a 3-D highlighted outline of the specified rectangle.
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* The edges of the rectangle are highlighted so that they
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* appear to be beveled and lit from the upper left corner.
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* <p>
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* The colors used for the highlighting effect are determined
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* based on the current color.
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* The resulting rectangle covers an area that is
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* <code>width + 1</code> pixels wide
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* by <code>height + 1</code> pixels tall. This method
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* uses the current {@code Color} exclusively and ignores
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|
* the current {@code Paint}.
|
|
* @param x the x coordinate of the rectangle to be drawn.
|
|
* @param y the y coordinate of the rectangle to be drawn.
|
|
* @param width the width of the rectangle to be drawn.
|
|
* @param height the height of the rectangle to be drawn.
|
|
* @param raised a boolean that determines whether the rectangle
|
|
* appears to be raised above the surface
|
|
* or sunk into the surface.
|
|
* @see java.awt.Graphics#fill3DRect
|
|
*/
|
|
public void draw3DRect(int x, int y, int width, int height,
|
|
boolean raised) {
|
|
Paint p = getPaint();
|
|
Color c = getColor();
|
|
Color brighter = c.brighter();
|
|
Color darker = c.darker();
|
|
|
|
setColor(raised ? brighter : darker);
|
|
//drawLine(x, y, x, y + height);
|
|
fillRect(x, y, 1, height + 1);
|
|
//drawLine(x + 1, y, x + width - 1, y);
|
|
fillRect(x + 1, y, width - 1, 1);
|
|
setColor(raised ? darker : brighter);
|
|
//drawLine(x + 1, y + height, x + width, y + height);
|
|
fillRect(x + 1, y + height, width, 1);
|
|
//drawLine(x + width, y, x + width, y + height - 1);
|
|
fillRect(x + width, y, 1, height);
|
|
setPaint(p);
|
|
}
|
|
|
|
/**
|
|
* Paints a 3-D highlighted rectangle filled with the current color.
|
|
* The edges of the rectangle are highlighted so that it appears
|
|
* as if the edges were beveled and lit from the upper left corner.
|
|
* The colors used for the highlighting effect and for filling are
|
|
* determined from the current {@code Color}. This method uses
|
|
* the current {@code Color} exclusively and ignores the current
|
|
* {@code Paint}.
|
|
* @param x the x coordinate of the rectangle to be filled.
|
|
* @param y the y coordinate of the rectangle to be filled.
|
|
* @param width the width of the rectangle to be filled.
|
|
* @param height the height of the rectangle to be filled.
|
|
* @param raised a boolean value that determines whether the
|
|
* rectangle appears to be raised above the surface
|
|
* or etched into the surface.
|
|
* @see java.awt.Graphics#draw3DRect
|
|
*/
|
|
public void fill3DRect(int x, int y, int width, int height,
|
|
boolean raised) {
|
|
Paint p = getPaint();
|
|
Color c = getColor();
|
|
Color brighter = c.brighter();
|
|
Color darker = c.darker();
|
|
|
|
if (!raised) {
|
|
setColor(darker);
|
|
} else if (p != c) {
|
|
setColor(c);
|
|
}
|
|
fillRect(x+1, y+1, width-2, height-2);
|
|
setColor(raised ? brighter : darker);
|
|
//drawLine(x, y, x, y + height - 1);
|
|
fillRect(x, y, 1, height);
|
|
//drawLine(x + 1, y, x + width - 2, y);
|
|
fillRect(x + 1, y, width - 2, 1);
|
|
setColor(raised ? darker : brighter);
|
|
//drawLine(x + 1, y + height - 1, x + width - 1, y + height - 1);
|
|
fillRect(x + 1, y + height - 1, width - 1, 1);
|
|
//drawLine(x + width - 1, y, x + width - 1, y + height - 2);
|
|
fillRect(x + width - 1, y, 1, height - 1);
|
|
setPaint(p);
|
|
}
|
|
|
|
/**
|
|
* Strokes the outline of a {@code Shape} using the settings of the
|
|
* current {@code Graphics2D} context. The rendering attributes
|
|
* applied include the {@code Clip}, {@code Transform},
|
|
* {@code Paint}, {@code Composite} and
|
|
* {@code Stroke} attributes.
|
|
* @param s the {@code Shape} to be rendered
|
|
* @see #setStroke
|
|
* @see #setPaint
|
|
* @see java.awt.Graphics#setColor
|
|
* @see #transform
|
|
* @see #setTransform
|
|
* @see #clip
|
|
* @see #setClip
|
|
* @see #setComposite
|
|
*/
|
|
public abstract void draw(Shape s);
|
|
|
|
/**
|
|
* Renders an image, applying a transform from image space into user space
|
|
* before drawing.
|
|
* The transformation from user space into device space is done with
|
|
* the current {@code Transform} in the {@code Graphics2D}.
|
|
* The specified transformation is applied to the image before the
|
|
* transform attribute in the {@code Graphics2D} context is applied.
|
|
* The rendering attributes applied include the {@code Clip},
|
|
* {@code Transform}, and {@code Composite} attributes.
|
|
* Note that no rendering is done if the specified transform is
|
|
* noninvertible.
|
|
* @param img the specified image to be rendered.
|
|
* This method does nothing if {@code img} is null.
|
|
* @param xform the transformation from image space into user space
|
|
* @param obs the {@link ImageObserver}
|
|
* to be notified as more of the {@code Image}
|
|
* is converted
|
|
* @return {@code true} if the {@code Image} is
|
|
* fully loaded and completely rendered, or if it's null;
|
|
* {@code false} if the {@code Image} is still being loaded.
|
|
* @see #transform
|
|
* @see #setTransform
|
|
* @see #setComposite
|
|
* @see #clip
|
|
* @see #setClip
|
|
*/
|
|
public abstract boolean drawImage(Image img,
|
|
AffineTransform xform,
|
|
ImageObserver obs);
|
|
|
|
/**
|
|
* Renders a {@code BufferedImage} that is
|
|
* filtered with a
|
|
* {@link BufferedImageOp}.
|
|
* The rendering attributes applied include the {@code Clip},
|
|
* {@code Transform}
|
|
* and {@code Composite} attributes. This is equivalent to:
|
|
* <pre>
|
|
* img1 = op.filter(img, null);
|
|
* drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);
|
|
* </pre>
|
|
* @param op the filter to be applied to the image before rendering
|
|
* @param img the specified {@code BufferedImage} to be rendered.
|
|
* This method does nothing if {@code img} is null.
|
|
* @param x the x coordinate of the location in user space where
|
|
* the upper left corner of the image is rendered
|
|
* @param y the y coordinate of the location in user space where
|
|
* the upper left corner of the image is rendered
|
|
*
|
|
* @see #transform
|
|
* @see #setTransform
|
|
* @see #setComposite
|
|
* @see #clip
|
|
* @see #setClip
|
|
*/
|
|
public abstract void drawImage(BufferedImage img,
|
|
BufferedImageOp op,
|
|
int x,
|
|
int y);
|
|
|
|
/**
|
|
* Renders a {@link RenderedImage},
|
|
* applying a transform from image
|
|
* space into user space before drawing.
|
|
* The transformation from user space into device space is done with
|
|
* the current {@code Transform} in the {@code Graphics2D}.
|
|
* The specified transformation is applied to the image before the
|
|
* transform attribute in the {@code Graphics2D} context is applied.
|
|
* The rendering attributes applied include the {@code Clip},
|
|
* {@code Transform}, and {@code Composite} attributes. Note
|
|
* that no rendering is done if the specified transform is
|
|
* noninvertible.
|
|
* @param img the image to be rendered. This method does
|
|
* nothing if {@code img} is null.
|
|
* @param xform the transformation from image space into user space
|
|
* @see #transform
|
|
* @see #setTransform
|
|
* @see #setComposite
|
|
* @see #clip
|
|
* @see #setClip
|
|
*/
|
|
public abstract void drawRenderedImage(RenderedImage img,
|
|
AffineTransform xform);
|
|
|
|
/**
|
|
* Renders a
|
|
* {@link RenderableImage},
|
|
* applying a transform from image space into user space before drawing.
|
|
* The transformation from user space into device space is done with
|
|
* the current {@code Transform} in the {@code Graphics2D}.
|
|
* The specified transformation is applied to the image before the
|
|
* transform attribute in the {@code Graphics2D} context is applied.
|
|
* The rendering attributes applied include the {@code Clip},
|
|
* {@code Transform}, and {@code Composite} attributes. Note
|
|
* that no rendering is done if the specified transform is
|
|
* noninvertible.
|
|
*<p>
|
|
* Rendering hints set on the {@code Graphics2D} object might
|
|
* be used in rendering the {@code RenderableImage}.
|
|
* If explicit control is required over specific hints recognized by a
|
|
* specific {@code RenderableImage}, or if knowledge of which hints
|
|
* are used is required, then a {@code RenderedImage} should be
|
|
* obtained directly from the {@code RenderableImage}
|
|
* and rendered using
|
|
*{@link #drawRenderedImage(RenderedImage, AffineTransform) drawRenderedImage}.
|
|
* @param img the image to be rendered. This method does
|
|
* nothing if {@code img} is null.
|
|
* @param xform the transformation from image space into user space
|
|
* @see #transform
|
|
* @see #setTransform
|
|
* @see #setComposite
|
|
* @see #clip
|
|
* @see #setClip
|
|
* @see #drawRenderedImage
|
|
*/
|
|
public abstract void drawRenderableImage(RenderableImage img,
|
|
AffineTransform xform);
|
|
|
|
/**
|
|
* Renders the text of the specified {@code String}, using the
|
|
* current text attribute state in the {@code Graphics2D} context.
|
|
* The baseline of the
|
|
* first character is at position (<i>x</i>, <i>y</i>) in
|
|
* the User Space.
|
|
* The rendering attributes applied include the {@code Clip},
|
|
* {@code Transform}, {@code Paint}, {@code Font} and
|
|
* {@code Composite} attributes. For characters in script
|
|
* systems such as Hebrew and Arabic, the glyphs can be rendered from
|
|
* right to left, in which case the coordinate supplied is the
|
|
* location of the leftmost character on the baseline.
|
|
* @param str the string to be rendered
|
|
* @param x the x coordinate of the location where the
|
|
* {@code String} should be rendered
|
|
* @param y the y coordinate of the location where the
|
|
* {@code String} should be rendered
|
|
* @throws NullPointerException if {@code str} is
|
|
* {@code null}
|
|
* @see java.awt.Graphics#drawBytes
|
|
* @see java.awt.Graphics#drawChars
|
|
* @since 1.0
|
|
*/
|
|
public abstract void drawString(String str, int x, int y);
|
|
|
|
/**
|
|
* Renders the text specified by the specified {@code String},
|
|
* using the current text attribute state in the {@code Graphics2D} context.
|
|
* The baseline of the first character is at position
|
|
* (<i>x</i>, <i>y</i>) in the User Space.
|
|
* The rendering attributes applied include the {@code Clip},
|
|
* {@code Transform}, {@code Paint}, {@code Font} and
|
|
* {@code Composite} attributes. For characters in script systems
|
|
* such as Hebrew and Arabic, the glyphs can be rendered from right to
|
|
* left, in which case the coordinate supplied is the location of the
|
|
* leftmost character on the baseline.
|
|
* @param str the {@code String} to be rendered
|
|
* @param x the x coordinate of the location where the
|
|
* {@code String} should be rendered
|
|
* @param y the y coordinate of the location where the
|
|
* {@code String} should be rendered
|
|
* @throws NullPointerException if {@code str} is
|
|
* {@code null}
|
|
* @see #setPaint
|
|
* @see java.awt.Graphics#setColor
|
|
* @see java.awt.Graphics#setFont
|
|
* @see #setTransform
|
|
* @see #setComposite
|
|
* @see #setClip
|
|
*/
|
|
public abstract void drawString(String str, float x, float y);
|
|
|
|
/**
|
|
* Renders the text of the specified iterator applying its attributes
|
|
* in accordance with the specification of the {@link TextAttribute} class.
|
|
* <p>
|
|
* The baseline of the first character is at position
|
|
* (<i>x</i>, <i>y</i>) in User Space.
|
|
* For characters in script systems such as Hebrew and Arabic,
|
|
* the glyphs can be rendered from right to left, in which case the
|
|
* coordinate supplied is the location of the leftmost character
|
|
* on the baseline.
|
|
* @param iterator the iterator whose text is to be rendered
|
|
* @param x the x coordinate where the iterator's text is to be
|
|
* rendered
|
|
* @param y the y coordinate where the iterator's text is to be
|
|
* rendered
|
|
* @throws NullPointerException if {@code iterator} is
|
|
* {@code null}
|
|
* @see #setPaint
|
|
* @see java.awt.Graphics#setColor
|
|
* @see #setTransform
|
|
* @see #setComposite
|
|
* @see #setClip
|
|
*/
|
|
public abstract void drawString(AttributedCharacterIterator iterator,
|
|
int x, int y);
|
|
|
|
/**
|
|
* Renders the text of the specified iterator applying its attributes
|
|
* in accordance with the specification of the {@link TextAttribute} class.
|
|
* <p>
|
|
* The baseline of the first character is at position
|
|
* (<i>x</i>, <i>y</i>) in User Space.
|
|
* For characters in script systems such as Hebrew and Arabic,
|
|
* the glyphs can be rendered from right to left, in which case the
|
|
* coordinate supplied is the location of the leftmost character
|
|
* on the baseline.
|
|
* @param iterator the iterator whose text is to be rendered
|
|
* @param x the x coordinate where the iterator's text is to be
|
|
* rendered
|
|
* @param y the y coordinate where the iterator's text is to be
|
|
* rendered
|
|
* @throws NullPointerException if {@code iterator} is
|
|
* {@code null}
|
|
* @see #setPaint
|
|
* @see java.awt.Graphics#setColor
|
|
* @see #setTransform
|
|
* @see #setComposite
|
|
* @see #setClip
|
|
*/
|
|
public abstract void drawString(AttributedCharacterIterator iterator,
|
|
float x, float y);
|
|
|
|
/**
|
|
* Renders the text of the specified
|
|
* {@link GlyphVector} using
|
|
* the {@code Graphics2D} context's rendering attributes.
|
|
* The rendering attributes applied include the {@code Clip},
|
|
* {@code Transform}, {@code Paint}, and
|
|
* {@code Composite} attributes. The {@code GlyphVector}
|
|
* specifies individual glyphs from a {@link Font}.
|
|
* The {@code GlyphVector} can also contain the glyph positions.
|
|
* This is the fastest way to render a set of characters to the
|
|
* screen.
|
|
* @param g the {@code GlyphVector} to be rendered
|
|
* @param x the x position in User Space where the glyphs should
|
|
* be rendered
|
|
* @param y the y position in User Space where the glyphs should
|
|
* be rendered
|
|
* @throws NullPointerException if {@code g} is {@code null}.
|
|
*
|
|
* @see java.awt.Font#createGlyphVector
|
|
* @see java.awt.font.GlyphVector
|
|
* @see #setPaint
|
|
* @see java.awt.Graphics#setColor
|
|
* @see #setTransform
|
|
* @see #setComposite
|
|
* @see #setClip
|
|
*/
|
|
public abstract void drawGlyphVector(GlyphVector g, float x, float y);
|
|
|
|
/**
|
|
* Fills the interior of a {@code Shape} using the settings of the
|
|
* {@code Graphics2D} context. The rendering attributes applied
|
|
* include the {@code Clip}, {@code Transform},
|
|
* {@code Paint}, and {@code Composite}.
|
|
* @param s the {@code Shape} to be filled
|
|
* @see #setPaint
|
|
* @see java.awt.Graphics#setColor
|
|
* @see #transform
|
|
* @see #setTransform
|
|
* @see #setComposite
|
|
* @see #clip
|
|
* @see #setClip
|
|
*/
|
|
public abstract void fill(Shape s);
|
|
|
|
/**
|
|
* Checks whether or not the specified {@code Shape} intersects
|
|
* the specified {@link Rectangle}, which is in device
|
|
* space. If {@code onStroke} is false, this method checks
|
|
* whether or not the interior of the specified {@code Shape}
|
|
* intersects the specified {@code Rectangle}. If
|
|
* {@code onStroke} is {@code true}, this method checks
|
|
* whether or not the {@code Stroke} of the specified
|
|
* {@code Shape} outline intersects the specified
|
|
* {@code Rectangle}.
|
|
* The rendering attributes taken into account include the
|
|
* {@code Clip}, {@code Transform}, and {@code Stroke}
|
|
* attributes.
|
|
* @param rect the area in device space to check for a hit
|
|
* @param s the {@code Shape} to check for a hit
|
|
* @param onStroke flag used to choose between testing the
|
|
* stroked or the filled shape. If the flag is {@code true}, the
|
|
* {@code Stroke} outline is tested. If the flag is
|
|
* {@code false}, the filled {@code Shape} is tested.
|
|
* @return {@code true} if there is a hit; {@code false}
|
|
* otherwise.
|
|
* @see #setStroke
|
|
* @see #fill
|
|
* @see #draw
|
|
* @see #transform
|
|
* @see #setTransform
|
|
* @see #clip
|
|
* @see #setClip
|
|
*/
|
|
public abstract boolean hit(Rectangle rect,
|
|
Shape s,
|
|
boolean onStroke);
|
|
|
|
/**
|
|
* Returns the device configuration associated with this
|
|
* {@code Graphics2D}.
|
|
* @return the device configuration of this {@code Graphics2D}.
|
|
*/
|
|
public abstract GraphicsConfiguration getDeviceConfiguration();
|
|
|
|
/**
|
|
* Sets the {@code Composite} for the {@code Graphics2D} context.
|
|
* The {@code Composite} is used in all drawing methods such as
|
|
* {@code drawImage}, {@code drawString}, {@code draw},
|
|
* and {@code fill}. It specifies how new pixels are to be combined
|
|
* with the existing pixels on the graphics device during the rendering
|
|
* process.
|
|
* <p>If this {@code Graphics2D} context is drawing to a
|
|
* {@code Component} on the display screen and the
|
|
* {@code Composite} is a custom object rather than an
|
|
* instance of the {@code AlphaComposite} class, and if
|
|
* there is a security manager, its {@code checkPermission}
|
|
* method is called with an {@code AWTPermission("readDisplayPixels")}
|
|
* permission.
|
|
* @throws SecurityException
|
|
* if a custom {@code Composite} object is being
|
|
* used to render to the screen and a security manager
|
|
* is set and its {@code checkPermission} method
|
|
* does not allow the operation.
|
|
* @param comp the {@code Composite} object to be used for rendering
|
|
* @see java.awt.Graphics#setXORMode
|
|
* @see java.awt.Graphics#setPaintMode
|
|
* @see #getComposite
|
|
* @see AlphaComposite
|
|
* @see SecurityManager#checkPermission
|
|
* @see java.awt.AWTPermission
|
|
*/
|
|
public abstract void setComposite(Composite comp);
|
|
|
|
/**
|
|
* Sets the {@code Paint} attribute for the
|
|
* {@code Graphics2D} context. Calling this method
|
|
* with a {@code null Paint} object does
|
|
* not have any effect on the current {@code Paint} attribute
|
|
* of this {@code Graphics2D}.
|
|
* @param paint the {@code Paint} object to be used to generate
|
|
* color during the rendering process, or {@code null}
|
|
* @see java.awt.Graphics#setColor
|
|
* @see #getPaint
|
|
* @see GradientPaint
|
|
* @see TexturePaint
|
|
*/
|
|
public abstract void setPaint( Paint paint );
|
|
|
|
/**
|
|
* Sets the {@code Stroke} for the {@code Graphics2D} context.
|
|
* @param s the {@code Stroke} object to be used to stroke a
|
|
* {@code Shape} during the rendering process
|
|
* @see BasicStroke
|
|
* @see #getStroke
|
|
*/
|
|
public abstract void setStroke(Stroke s);
|
|
|
|
/**
|
|
* Sets the value of a single preference for the rendering algorithms.
|
|
* Hint categories include controls for rendering quality and overall
|
|
* time/quality trade-off in the rendering process. Refer to the
|
|
* {@code RenderingHints} class for definitions of some common
|
|
* keys and values.
|
|
* @param hintKey the key of the hint to be set.
|
|
* @param hintValue the value indicating preferences for the specified
|
|
* hint category.
|
|
* @see #getRenderingHint(RenderingHints.Key)
|
|
* @see RenderingHints
|
|
*/
|
|
public abstract void setRenderingHint(Key hintKey, Object hintValue);
|
|
|
|
/**
|
|
* Returns the value of a single preference for the rendering algorithms.
|
|
* Hint categories include controls for rendering quality and overall
|
|
* time/quality trade-off in the rendering process. Refer to the
|
|
* {@code RenderingHints} class for definitions of some common
|
|
* keys and values.
|
|
* @param hintKey the key corresponding to the hint to get.
|
|
* @return an object representing the value for the specified hint key.
|
|
* Some of the keys and their associated values are defined in the
|
|
* {@code RenderingHints} class.
|
|
* @see RenderingHints
|
|
* @see #setRenderingHint(RenderingHints.Key, Object)
|
|
*/
|
|
public abstract Object getRenderingHint(Key hintKey);
|
|
|
|
/**
|
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* Replaces the values of all preferences for the rendering
|
|
* algorithms with the specified {@code hints}.
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* The existing values for all rendering hints are discarded and
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* the new set of known hints and values are initialized from the
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* specified {@link Map} object.
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* Hint categories include controls for rendering quality and
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* overall time/quality trade-off in the rendering process.
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* Refer to the {@code RenderingHints} class for definitions of
|
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* some common keys and values.
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* @param hints the rendering hints to be set
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* @see #getRenderingHints
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* @see RenderingHints
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*/
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public abstract void setRenderingHints(Map<?,?> hints);
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/**
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* Sets the values of an arbitrary number of preferences for the
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* rendering algorithms.
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* Only values for the rendering hints that are present in the
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* specified {@code Map} object are modified.
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* All other preferences not present in the specified
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* object are left unmodified.
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* Hint categories include controls for rendering quality and
|
|
* overall time/quality trade-off in the rendering process.
|
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* Refer to the {@code RenderingHints} class for definitions of
|
|
* some common keys and values.
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* @param hints the rendering hints to be set
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* @see RenderingHints
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*/
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public abstract void addRenderingHints(Map<?,?> hints);
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/**
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* Gets the preferences for the rendering algorithms. Hint categories
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* include controls for rendering quality and overall time/quality
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* trade-off in the rendering process.
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* Returns all of the hint key/value pairs that were ever specified in
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* one operation. Refer to the
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* {@code RenderingHints} class for definitions of some common
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* keys and values.
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* @return a reference to an instance of {@code RenderingHints}
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* that contains the current preferences.
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* @see RenderingHints
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* @see #setRenderingHints(Map)
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*/
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public abstract RenderingHints getRenderingHints();
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/**
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* Translates the origin of the {@code Graphics2D} context to the
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* point (<i>x</i>, <i>y</i>) in the current coordinate system.
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* Modifies the {@code Graphics2D} context so that its new origin
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* corresponds to the point (<i>x</i>, <i>y</i>) in the
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* {@code Graphics2D} context's former coordinate system. All
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* coordinates used in subsequent rendering operations on this graphics
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* context are relative to this new origin.
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* @param x the specified x coordinate
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* @param y the specified y coordinate
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* @since 1.0
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*/
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public abstract void translate(int x, int y);
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/**
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* Concatenates the current
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* {@code Graphics2D Transform}
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* with a translation transform.
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* Subsequent rendering is translated by the specified
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* distance relative to the previous position.
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* This is equivalent to calling transform(T), where T is an
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* {@code AffineTransform} represented by the following matrix:
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* <pre>
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* [ 1 0 tx ]
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* [ 0 1 ty ]
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* [ 0 0 1 ]
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* </pre>
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* @param tx the distance to translate along the x-axis
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* @param ty the distance to translate along the y-axis
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*/
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public abstract void translate(double tx, double ty);
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/**
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* Concatenates the current {@code Graphics2D}
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* {@code Transform} with a rotation transform.
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* Subsequent rendering is rotated by the specified radians relative
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* to the previous origin.
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* This is equivalent to calling {@code transform(R)}, where R is an
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* {@code AffineTransform} represented by the following matrix:
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* <pre>
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* [ cos(theta) -sin(theta) 0 ]
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* [ sin(theta) cos(theta) 0 ]
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* [ 0 0 1 ]
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* </pre>
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* Rotating with a positive angle theta rotates points on the positive
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* x axis toward the positive y axis.
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* @param theta the angle of rotation in radians
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*/
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public abstract void rotate(double theta);
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/**
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* Concatenates the current {@code Graphics2D}
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* {@code Transform} with a translated rotation
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|
* transform. Subsequent rendering is transformed by a transform
|
|
* which is constructed by translating to the specified location,
|
|
* rotating by the specified radians, and translating back by the same
|
|
* amount as the original translation. This is equivalent to the
|
|
* following sequence of calls:
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|
* <pre>
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* translate(x, y);
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* rotate(theta);
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|
* translate(-x, -y);
|
|
* </pre>
|
|
* Rotating with a positive angle theta rotates points on the positive
|
|
* x axis toward the positive y axis.
|
|
* @param theta the angle of rotation in radians
|
|
* @param x the x coordinate of the origin of the rotation
|
|
* @param y the y coordinate of the origin of the rotation
|
|
*/
|
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public abstract void rotate(double theta, double x, double y);
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|
|
/**
|
|
* Concatenates the current {@code Graphics2D}
|
|
* {@code Transform} with a scaling transformation
|
|
* Subsequent rendering is resized according to the specified scaling
|
|
* factors relative to the previous scaling.
|
|
* This is equivalent to calling {@code transform(S)}, where S is an
|
|
* {@code AffineTransform} represented by the following matrix:
|
|
* <pre>
|
|
* [ sx 0 0 ]
|
|
* [ 0 sy 0 ]
|
|
* [ 0 0 1 ]
|
|
* </pre>
|
|
* @param sx the amount by which X coordinates in subsequent
|
|
* rendering operations are multiplied relative to previous
|
|
* rendering operations.
|
|
* @param sy the amount by which Y coordinates in subsequent
|
|
* rendering operations are multiplied relative to previous
|
|
* rendering operations.
|
|
*/
|
|
public abstract void scale(double sx, double sy);
|
|
|
|
/**
|
|
* Concatenates the current {@code Graphics2D}
|
|
* {@code Transform} with a shearing transform.
|
|
* Subsequent renderings are sheared by the specified
|
|
* multiplier relative to the previous position.
|
|
* This is equivalent to calling {@code transform(SH)}, where SH
|
|
* is an {@code AffineTransform} represented by the following
|
|
* matrix:
|
|
* <pre>
|
|
* [ 1 shx 0 ]
|
|
* [ shy 1 0 ]
|
|
* [ 0 0 1 ]
|
|
* </pre>
|
|
* @param shx the multiplier by which coordinates are shifted in
|
|
* the positive X axis direction as a function of their Y coordinate
|
|
* @param shy the multiplier by which coordinates are shifted in
|
|
* the positive Y axis direction as a function of their X coordinate
|
|
*/
|
|
public abstract void shear(double shx, double shy);
|
|
|
|
/**
|
|
* Composes an {@code AffineTransform} object with the
|
|
* {@code Transform} in this {@code Graphics2D} according
|
|
* to the rule last-specified-first-applied. If the current
|
|
* {@code Transform} is Cx, the result of composition
|
|
* with Tx is a new {@code Transform} Cx'. Cx' becomes the
|
|
* current {@code Transform} for this {@code Graphics2D}.
|
|
* Transforming a point p by the updated {@code Transform} Cx' is
|
|
* equivalent to first transforming p by Tx and then transforming
|
|
* the result by the original {@code Transform} Cx. In other
|
|
* words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary,
|
|
* so further modifications to Tx do not affect rendering.
|
|
* @param Tx the {@code AffineTransform} object to be composed with
|
|
* the current {@code Transform}
|
|
* @see #setTransform
|
|
* @see AffineTransform
|
|
*/
|
|
public abstract void transform(AffineTransform Tx);
|
|
|
|
/**
|
|
* Overwrites the Transform in the {@code Graphics2D} context.
|
|
* WARNING: This method should <b>never</b> be used to apply a new
|
|
* coordinate transform on top of an existing transform because the
|
|
* {@code Graphics2D} might already have a transform that is
|
|
* needed for other purposes, such as rendering Swing
|
|
* components or applying a scaling transformation to adjust for the
|
|
* resolution of a printer.
|
|
* <p>To add a coordinate transform, use the
|
|
* {@code transform}, {@code rotate}, {@code scale},
|
|
* or {@code shear} methods. The {@code setTransform}
|
|
* method is intended only for restoring the original
|
|
* {@code Graphics2D} transform after rendering, as shown in this
|
|
* example:
|
|
* <pre>
|
|
* // Get the current transform
|
|
* AffineTransform saveAT = g2.getTransform();
|
|
* // Perform transformation
|
|
* g2d.transform(...);
|
|
* // Render
|
|
* g2d.draw(...);
|
|
* // Restore original transform
|
|
* g2d.setTransform(saveAT);
|
|
* </pre>
|
|
*
|
|
* @param Tx the {@code AffineTransform} that was retrieved
|
|
* from the {@code getTransform} method
|
|
* @see #transform
|
|
* @see #getTransform
|
|
* @see AffineTransform
|
|
*/
|
|
public abstract void setTransform(AffineTransform Tx);
|
|
|
|
/**
|
|
* Returns a copy of the current {@code Transform} in the
|
|
* {@code Graphics2D} context.
|
|
* @return the current {@code AffineTransform} in the
|
|
* {@code Graphics2D} context.
|
|
* @see #transform
|
|
* @see #setTransform
|
|
*/
|
|
public abstract AffineTransform getTransform();
|
|
|
|
/**
|
|
* Returns the current {@code Paint} of the
|
|
* {@code Graphics2D} context.
|
|
* @return the current {@code Graphics2D Paint},
|
|
* which defines a color or pattern.
|
|
* @see #setPaint
|
|
* @see java.awt.Graphics#setColor
|
|
*/
|
|
public abstract Paint getPaint();
|
|
|
|
/**
|
|
* Returns the current {@code Composite} in the
|
|
* {@code Graphics2D} context.
|
|
* @return the current {@code Graphics2D Composite},
|
|
* which defines a compositing style.
|
|
* @see #setComposite
|
|
*/
|
|
public abstract Composite getComposite();
|
|
|
|
/**
|
|
* Sets the background color for the {@code Graphics2D} context.
|
|
* The background color is used for clearing a region.
|
|
* When a {@code Graphics2D} is constructed for a
|
|
* {@code Component}, the background color is
|
|
* inherited from the {@code Component}. Setting the background color
|
|
* in the {@code Graphics2D} context only affects the subsequent
|
|
* {@code clearRect} calls and not the background color of the
|
|
* {@code Component}. To change the background
|
|
* of the {@code Component}, use appropriate methods of
|
|
* the {@code Component}.
|
|
* @param color the background color that is used in
|
|
* subsequent calls to {@code clearRect}
|
|
* @see #getBackground
|
|
* @see java.awt.Graphics#clearRect
|
|
*/
|
|
public abstract void setBackground(Color color);
|
|
|
|
/**
|
|
* Returns the background color used for clearing a region.
|
|
* @return the current {@code Graphics2D Color},
|
|
* which defines the background color.
|
|
* @see #setBackground
|
|
*/
|
|
public abstract Color getBackground();
|
|
|
|
/**
|
|
* Returns the current {@code Stroke} in the
|
|
* {@code Graphics2D} context.
|
|
* @return the current {@code Graphics2D Stroke},
|
|
* which defines the line style.
|
|
* @see #setStroke
|
|
*/
|
|
public abstract Stroke getStroke();
|
|
|
|
/**
|
|
* Intersects the current {@code Clip} with the interior of the
|
|
* specified {@code Shape} and sets the {@code Clip} to the
|
|
* resulting intersection. The specified {@code Shape} is
|
|
* transformed with the current {@code Graphics2D}
|
|
* {@code Transform} before being intersected with the current
|
|
* {@code Clip}. This method is used to make the current
|
|
* {@code Clip} smaller.
|
|
* To make the {@code Clip} larger, use {@code setClip}.
|
|
* The <i>user clip</i> modified by this method is independent of the
|
|
* clipping associated with device bounds and visibility. If no clip has
|
|
* previously been set, or if the clip has been cleared using
|
|
* {@link Graphics#setClip(Shape) setClip} with a {@code null}
|
|
* argument, the specified {@code Shape} becomes the new
|
|
* user clip.
|
|
* @param s the {@code Shape} to be intersected with the current
|
|
* {@code Clip}. If {@code s} is {@code null},
|
|
* this method clears the current {@code Clip}.
|
|
*/
|
|
public abstract void clip(Shape s);
|
|
|
|
/**
|
|
* Get the rendering context of the {@code Font} within this
|
|
* {@code Graphics2D} context.
|
|
* The {@link FontRenderContext}
|
|
* encapsulates application hints such as anti-aliasing and
|
|
* fractional metrics, as well as target device specific information
|
|
* such as dots-per-inch. This information should be provided by the
|
|
* application when using objects that perform typographical
|
|
* formatting, such as {@code Font} and
|
|
* {@code TextLayout}. This information should also be provided
|
|
* by applications that perform their own layout and need accurate
|
|
* measurements of various characteristics of glyphs such as advance
|
|
* and line height when various rendering hints have been applied to
|
|
* the text rendering.
|
|
*
|
|
* @return a reference to an instance of FontRenderContext.
|
|
* @see java.awt.font.FontRenderContext
|
|
* @see java.awt.Font#createGlyphVector
|
|
* @see java.awt.font.TextLayout
|
|
* @since 1.2
|
|
*/
|
|
|
|
public abstract FontRenderContext getFontRenderContext();
|
|
|
|
}
|